Way back in the middle of 2019 the ioquake3 project ran into a security issue, 2020 was an almost complete tire fire and 2021 is… not great! Still, we are finally digging our way out of that mess and moving on. Some things are broken today, but the meta server remains operational and you can… Continue reading A New ioquake3.org
ioquake3 is an entirely volunteer-run project and we need more volunteers! Please share this post with your friends. If you love maintaining Linux servers, and specifically Ubuntu Server, this is the role for you. The ioquake3 project is looking for a qualified Linux Systems Administrator to assist with maintaining our Ubuntu VPS. We need someone… Continue reading Help Wanted: Volunteer Linux System Administrator
Ryan “icculus” Gordon has surprised us with a cross-platform auto-updater for ioquake3. Created thanks to contributions to his patreon campaign, here’s how Ryan describes it: I’ve written an autoupdater for ioquake3, with the intention of the game operating much like Google Chrome…it just stays up to date and you don’t really notice. This has been… Continue reading Auto-Update Update
Last month I wrote about an important security update, and we were lucky that the news was spread far and wide but many players still didn’t see it. Even if they read the news, and they updated to the latest build of ioquake3, they wouldn’t have caught the follow-up security commits to the code repository unless they downloaded… Continue reading Help Wanted
Please immediately update ioquake3 to the latest test build before you connect to any online servers. Despite the name, the test builds are in fact way more stable and secure than any release at this time. In doing so you’ll also receive access to all kinds of other updates and changes that we’ve made since… Continue reading Important Security Update: Please Update ioquake3 Immediately
The folks from the open platform for building, shipping, and running distributed applications called Docker demonstrated a containerized version of ioquake3 at Dockercon. Not just the server, but also the client. Docker’s Arnaud “icecrime” Porterie even called ioquake3 “The best game ever” in their dockerfile description. I don’t think I could be more proud. They… Continue reading ioquake3… in Docker?!
Hi All, This August will be the 7th Anniversary of ioquake3! Time flies when you’re fragging fools and breaking builds. We still haven’t had a release since 2009. Don’t worry, we still have another 365 days to go until it has been 5 years since a release! The real reason for this post is that I… Continue reading Happy New Year, ioquake3 and github!
The latest version of OS X, Mountain Lion has been available for a little while and we have now confirmed that ioquake3’s latest SVN (revision 2306) compiles and runs smoothly on it. If you already have ioquake3 installed on your intel Mac running 10.6 or greater please try a test build: It should run fine under… Continue reading ioquake3 and OS X Mountain Lion
For a long time now, we haven’t released a new version of ioquake3. You’re probably wondering if we’re dead or not, then you see how we’re talking about VOIP, or IPV6, or stereoscopic rendering or whatever, and you want in on that action. For you, precious reader, we now have Angst Builds. Enjoy.
Lets examine two quick points: Hardcore gamers like choices. Hardcore gamers like VOIP. Based on these theories, ioquake3 is adding VOIP support for the next release. This internal support is going to bring along with it support for (entirely optional) Mumble positional VOIP audio. More nerd-speak after the break, the short and quick of it is,… Continue reading VOIP Support in SVN