Tag: ioquake3

  • Important Security Update: Please Update ioquake3 Immediately

    Please immediately update ioquake3 to the latest test build before you connect to any online servers. Despite the name, the test builds are in fact way more stable and secure than any release at this time. In doing so you’ll also receive access to all kinds of other updates and changes that we’ve made since…

  • ioquake3… in Docker?!

    The folks from the open platform for building, shipping, and running distributed applications called Docker demonstrated a containerized version of ioquake3 at Dockercon. Not just the server, but also the client. Docker’s Arnaud “icecrime” Porterie even called ioquake3 “The best game ever” in their dockerfile description. I don’t think I could be more proud. They…

  • Happy New Year, ioquake3 and github!

    Hi All, This August will be the 7th Anniversary of ioquake3! Time flies when you’re fragging fools and breaking builds. We still haven’t had a release since 2009. Don’t worry, we still have another 365 days to go until it has been 5 years since a release! The real reason for this post is that I…

  • ioquake3 and OS X Mountain Lion

    The latest version of OS X, Mountain Lion has been available for a little while and we have now confirmed that ioquake3’s latest SVN (revision 2306) compiles and runs smoothly on it. If you already have ioquake3 installed on your intel Mac running 10.6 or greater please try a test build: It should run fine under…

  • Updated Builds

    For a long time now, we haven’t released a new version of ioquake3. You’re probably wondering if we’re dead or not, then you see how we’re talking about VOIP, or IPV6, or stereoscopic rendering or whatever, and you want in on that action. For you, precious reader, we now have Angst Builds. Enjoy.

  • VOIP Support in SVN

    Lets examine two quick points: Hardcore gamers like choices. Hardcore gamers like VOIP. Based on these theories, ioquake3 is adding VOIP support for the next release. This internal support is going to bring along with it support for (entirely optional) Mumble positional VOIP audio. More nerd-speak after the break, the short and quick of it is,…

  • q3osc: Using ioquake3 as a musical environment

    Robert Hamilton of the Stanford University Center for Computer Research in Music and Acoustics has just released a fully usable version of q3osc. From the Forum post: q3osc is my updated version of Julian Oliver’s older q3apd mod which streamed user data from quake3 to the Pure Data (PD) audio processing language. I’ve built a…

  • Mailing List Move

    Update 2: The mailing list move is complete, archives are fully available now. Update 1: The mailing list move is almost complete, archives remain to be moved because Dreamhost support isn’t done yet. But everyone who was subscribed should be resubscribed. Please refer to http://lists.ioquake.org/ for all inquiries regarding the discussion list now. The Discussion…

  • Stereoscopic viewing in ioquake3

    With all the 3D frenzy for home entertainment systems going on, ioquake3 did not want to fall behind, so as of the latest SVN revision ioquake3 officially supports rendering of stereoscopic images. Actually, we’re not quite sure whether this works for quad buffer based rendering methods for shutter glasses as we lack the hardware (can…

  • Raytracing ioquake3

    Stephan Reiter wrote into the mailing list with this amazing news (both videos are embedded after the break): Hi everyone! I’ve been working on a raytracing library during the last few months. Last week I was able to integrate it into the ioquake3 source code. This allows for switching between traditional rasterization and raytracing using…