Hi All, This August will be the 7th Anniversary of ioquake3! Time flies when you’re fragging fools and breaking builds. We still haven’t had a release since 2009. Don’t worry, we still have another 365 days to go until it has been 5 years since a release! The real reason for this post is that I… Continue reading Happy New Year, ioquake3 and github!
The latest version of OS X, Mountain Lion has been available for a little while and we have now confirmed that ioquake3’s latest SVN (revision 2306) compiles and runs smoothly on it. If you already have ioquake3 installed on your intel Mac running 10.6 or greater please try a test build: It should run fine under… Continue reading ioquake3 and OS X Mountain Lion
For a long time now, we haven’t released a new version of ioquake3. You’re probably wondering if we’re dead or not, then you see how we’re talking about VOIP, or IPV6, or stereoscopic rendering or whatever, and you want in on that action. For you, precious reader, we now have Angst Builds. Enjoy.
Lets examine two quick points: Hardcore gamers like choices. Hardcore gamers like VOIP. Based on these theories, ioquake3 is adding VOIP support for the next release. This internal support is going to bring along with it support for (entirely optional) Mumble positional VOIP audio. More nerd-speak after the break, the short and quick of it is,… Continue reading VOIP Support in SVN
Robert Hamilton of the Stanford University Center for Computer Research in Music and Acoustics has just released a fully usable version of q3osc. From the Forum post: q3osc is my updated version of Julian Oliver’s older q3apd mod which streamed user data from quake3 to the Pure Data (PD) audio processing language. I’ve built a… Continue reading q3osc: Using ioquake3 as a musical environment
Update 2: The mailing list move is complete, archives are fully available now. Update 1: The mailing list move is almost complete, archives remain to be moved because Dreamhost support isn’t done yet. But everyone who was subscribed should be resubscribed. Please refer to http://lists.ioquake.org/ for all inquiries regarding the discussion list now. The Discussion… Continue reading Mailing List Move
With all the 3D frenzy for home entertainment systems going on, ioquake3 did not want to fall behind, so as of the latest SVN revision ioquake3 officially supports rendering of stereoscopic images. Actually, we’re not quite sure whether this works for quad buffer based rendering methods for shutter glasses as we lack the hardware (can… Continue reading Stereoscopic viewing in ioquake3
Stephan Reiter wrote into the mailing list with this amazing news (both videos are embedded after the break): Hi everyone! I’ve been working on a raytracing library during the last few months. Last week I was able to integrate it into the ioquake3 source code. This allows for switching between traditional rasterization and raytracing using… Continue reading Raytracing ioquake3
Several ioquake3 based games were compared recently over at Linux-Gamers.net. The article should be useful for non-linux gamers as well, due to the multi-platform nature of all the games mentioned within.
As blue notes, today is Quake 3’s 8th birthday!