Latest ioquake3 news:
- Legacy and M1 macOS ioquake3 supportmacOS now has two kinds of Universal Binaries. The first were from the mid-2000’s when Apple started their transition from the PowerPC platform to Intel. The second are for Apple’s transition from Intel’s 64bit x86 platform to Apple’s in-house ARM-based Apple Silicon processors. If you visit our Downloads page you will now find two new kinds of test builds… Continue reading Legacy and M1 macOS ioquake3 support
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Thank you to everyone who has ever contributed to ioquake3, this project would not exist without you!
What is ioquake3?
ioquake3 is a free software first person shooter engine based on the Quake 3: Arena and Quake 3: Team Arena source code. The source code is licensed under the GPL version 2, and was first released under that license by id software on August 20th, 2005. Since then, we have been cleaning it up, fixing bugs, and adding features. Our permanent goal is to create the open source Quake 3 distribution upon which people base their games, ports to new platforms, and other projects. We have developed the perfect version of the engine for playing Quake 3: Arena, Team Arena, and all popular mods on modern platforms like Linux, Windows, macOS.
What can I do with ioquake3?
You can use it to play Quake 3: Arena, Quake 3: Team Arena, and the mods people have made for those games. See our Player’s Guide for instructions and help playing ioquake3, or our SysAdmin Guide to get started running your own game server. Or play a game that other great teams using ioquake3 have made if you don’t already have Quake 3.
You can also make your own game from our source code in git on gibhub.