Just a quick note to say that some content from our wiki is now available on our website. For example the Player’s Guide, SysAdmin Guide, and Get Involved. More is on the way.
Way back in the middle of 2019 the ioquake3 project ran into a security issue, 2020 was an almost complete tire fire and 2021 is… not great! Still, we are finally digging our way out of that mess and moving on. Some things are broken today, but the meta server remains operational and you can… Continue reading A New ioquake3.org
The subdomain to access the forums has changed from community.ioquake.org to discourse.ioquake.org. Please update your bookmarks and note that you might see some error messages in your browser during the transition if you visit the old URL. We’re still working out the best method to redirect old traffic to the new site. Here’s why: Back in… Continue reading Discourse Made Our Forums Great Again
Update: We’ve met our goal, the drive has ended. Thank you again for all your help! Donations are required for ioquake3’s hosting to continue every two years. Next month, ioquake3’s hosting bill comes due. Fortunately it is only due once every two years which means that requests for donations will be infrequent. Thank you for… Continue reading ioquake3 hosting fundraiser
With the move to wordpress, and dreamhost, we’ve also added a Wiki, check it out!
If you’re reading this, your DNS is up-to-date and you’re on the new ioquake3.org host.
As a treat for serious Quake 3 fans, we’ve got a dump of all the old polycount Q3 models here. Enjoy.
Thanks to Jordi Prats Catala & Guillermo Miranda Alamo, ioquake3 now has cel-shading available for authors. Check out the patches page for the details.
Hey, we love icculus.org, but now you can check us out via ioquake3.org too!
Ogg Vorbis haters can now go to the Patches page, where they will find MP3 support available.