Category: ioquake3
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ioquake3 Security Notice 06/13/19: Test Builds Possibly Compromised
Update May 20, 2021: Test builds are available again See this news item for the update or continue reading to see the original news post from 2019. Summary: As an initial notice, I want to warn ioquake3 players and server operators that precompiled test builds downloaded from our website may have been compromised. Please do…
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Thank You, Zack Middleton (zturtleman)
Zack Middleton (zturtleman) announced that he’ll be leaving the project, and Quake 3 engine development in general, on October 10th, 2018: October 10th 2018 is the 10 year anniversary of when I started modding ioquake3. It was my third attempt at creating a Ninja Turtle fangame within a three year time period. I intend to…
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Help Wanted: Volunteer Linux System Administrator
ioquake3 is an entirely volunteer-run project and we need more volunteers! Please share this post with your friends. If you love maintaining Linux servers, and specifically Ubuntu Server, this is the role for you. The ioquake3 project is looking for a qualified Linux Systems Administrator to assist with maintaining our Ubuntu VPS. We need someone…
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Auto-Update Update
Ryan “icculus” Gordon has surprised us with a cross-platform auto-updater for ioquake3. Created thanks to contributions to his patreon campaign, here’s how Ryan describes it: I’ve written an autoupdater for ioquake3, with the intention of the game operating much like Google Chrome…it just stays up to date and you don’t really notice. This has been…
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Help Wanted
Last month I wrote about an important security update, and we were lucky that the news was spread far and wide but many players still didn’t see it. Even if they read the news, and they updated to the latest build of ioquake3, they wouldn’t have caught the follow-up security commits to the code repository unless they downloaded…
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Important Security Update: Please Update ioquake3 Immediately
Please immediately update ioquake3 to the latest test build before you connect to any online servers. Despite the name, the test builds are in fact way more stable and secure than any release at this time. In doing so you’ll also receive access to all kinds of other updates and changes that we’ve made since…
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The id Master Server is Back Online (Updated)
Update: the id master server is back online, the in-game server browser is working again. We will continue to look for a way to work around it in the event of future extended downtime. Our original post appears below. If you’ve tried to play multiplayer Quake 3 using the original id Quake 3 binaries or…
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ioquake3 on OS X El Capitan & Windows 10
Two major updates have come to desktop and laptop computing recently. OS X 10.11 El Capitan and Windows 10. Big news for users of each platform, and we’re excited that ioquake3 continues to work with both platforms for players updated to the latest build. Check out our Players Guide and Sysadmin Guide, or just go…
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ioquake3… in Docker?!
The folks from the open platform for building, shipping, and running distributed applications called Docker demonstrated a containerized version of ioquake3 at Dockercon. Not just the server, but also the client. Docker’s Arnaud “icecrime” Porterie even called ioquake3 “The best game ever” in their dockerfile description. I don’t think I could be more proud. They…
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ioquake3 updated to SDL 2
If you’ve been following along via github, twitter, facebook, and our new discourse-powered forums, you might have noticed that we’ve been working on updating ioquake3 to Simple DirectMedia Layer (SDL) version 2. SDL 2 is already in use in lots of games, and we’ve been using it internally for over a year now, which is…