The latest version of OS X, Mountain Lion has been available for a little while and we have now confirmed that ioquake3’s latest SVN (revision 2306) compiles and runs smoothly on it. If you already have ioquake3 installed on your intel Mac running 10.6 or greater please try a test build: It should run fine under… Continue reading ioquake3 and OS X Mountain Lion
Background ========== ioquake3 [IOQ] is a fork of the Quake III Arena (id Tech 3) game engine, and has become the de facto upstream for that engine since id Software ceased to develop it. It is also used (unmodified, modified or forked) in various open-source and proprietary games including OpenArena [OA], Reaction [REA], Smokin’… Continue reading CVE-2012-3345 symlink attack in ioquake3 >= r1773
Work has started on “baseio“, a project to create a small game to include with the ioquake3 engine download with Creative Commons licensed content. Work has already been started on textures, weapon models, and a player model, but there is still much to be done. Animations, mapping, and audio are most needed, but if there’s anything… Continue reading Calling all content creators!
including the Quake series:
Looking for a graphical update to Quake 3? Check out this new texture pack from Paul Marshall (aka Kpax). It replaces the original textures in Quake 3 with high-resolution versions, and it is licensed under the creative commons! Download now: xcsv_hires.zip (179MB) Unzip this file to your baseq3 directory, note that pure servers will need… Continue reading High-Resolution Creative Commons Texture Replacement Pack
Via Thunderbird’s excellent kwaak3 ioquake3 spin-off, I just tried out ioquake3 on a borrowed Verizon Droid (Motorola Milestone). I’ve also tried kwaak3 on a donated T-Mobile G1 (HTC Dream): it is truly amazing that ioquake3 can run well on these platforms, not just for first-person-shooters or doom clones, but for new kinds of games to… Continue reading ioquake3 (kwaak3) on the Droid & G1
THIS WAS AN APRIL FOOLS JOKE! San Francisco, CA – After over four and a half years of serving the Quake 3 community, the developers have behind ioquake3 have decided to make some changes. Citing the need to keep with the future and keep up with the community’s demands, the ioquake3 team has teamed up… Continue reading Relnav’s Quake 3 Announcement
One of the more interesting platforms for ioquake3 is the Nokia n900. The n900 is a smartphone running the Maemo version of Linux and a few months ago a project started to bring ioquake3 to it. Oliver McFadden maintains this version and demonstrated it in this video captured at Maemo Summit 2009 after the break.… Continue reading ioquake3 on the Nokia n900
Since the release of ioquake3 1.36 we’ve had a lot of attention from various sites and I thought it would be nice for people who only read ioquake3 to check out the reaction we’ve gotten in comments on some other places: ioquake3 1.36 Goes Gold (Slashdot) New ioquake3 (bluesnews) ioquake3 Goes Gold WIth Ogg Decoding,… Continue reading ioquake3 1.36 in the news!
ioquake3 1.36 is here! Go get it as a package for your system, or a source zip file/tarball. Check out your options for help if you run into a problem. If you find any bugs, please search bugzilla, and then report them! Here is what you can do with ioquake3: Play Quake 3: Arena and… Continue reading ioquake3 1.36 Gone Gold