Category: ioquake3

  • ioquake3 1.36 Gone Gold

    ioquake3 1.36 is here! Go get it as a package for your system, or a source zip file/tarball. Check out your options for help if you run into a problem. If you find any bugs, please search bugzilla, and then report them! Here is what you can do with ioquake3: Play Quake 3: Arena and…

  • vi-oquake3

    Effectively immediately ioquake3 will be dropping the established rendering path of OpenGL and moving directly into the future of gaming, rendering through a text editor. We realize this decision may come as shocking to some, but with increased competition from browser-based games like id software’s Quake Live, we must compete on a whole new level.…

  • server.ioquake3.org running RQ3

    server.ioquake3.org (graciously donated by our friends at EscapedTurkey!) is now running my favorite Quake 3 mod, RQ3. You can find a mirror of the files for the mod here.

  • Quake Live Open Beta Nears!

    The ioquake3 team would like to congratulate that Noble Frenchman and his league of extraordinary gentlemen behind Quake Live, The Browser-Based Quake 3 distribution on their release of Quake Live into Open Beta! Go check it out and when you get bored with Quake Live’s gameplay (pfft, as if!) come back and make your own…

  • Want help compiling ioq3 in Visual Studio Hyperspace Edition .NET 2012?

    Check out these great threads in the tech support forum written up by none other than that Reaction Quake 3 superstar, Monk! The Tech Support forum is also great for any development or user questions.

  • ioquake3 1.36 Release Candidate 1!

    It has been a long road, but ioquake3 1.36 is almost ready! In order to release ioquake3 1.36 it would be most appreciated if you downloaded a zip file or tarball, compiled it for your system, and tested it! If you find any bugs, please search bugzilla, and then report them! Not only that, but…

  • Final Burst of VoIP Stuff from Ryan “Icculus” Gordon

    In a recent message to the IOQuake 3 Mailing List, Ryan C. Gordon (a.ka. Icculus, famous for helping port many popular games to Linux/Alternative OSes) mentioned that he submitted his final patches towards VOiP on IOQuake3. He was the one to first submit the patches for VOiP suport on IOQuake3. Maintaining compatibility with the vanilla…

  • New ioquake3 Icon Set

    Jay Weisskopf from the Mailing List just showed us some of his latest work. A beautiful set of ioquake3 Icons. We might even use them! He also submitted an icon of this image which we should definitely use as the website favicon.  Check them out, nice job Jay!

  • Updated Builds

    For a long time now, we haven’t released a new version of ioquake3. You’re probably wondering if we’re dead or not, then you see how we’re talking about VOIP, or IPV6, or stereoscopic rendering or whatever, and you want in on that action. For you, precious reader, we now have Angst Builds. Enjoy.

  • VOIP Support in SVN

    Lets examine two quick points: Hardcore gamers like choices. Hardcore gamers like VOIP. Based on these theories, ioquake3 is adding VOIP support for the next release. This internal support is going to bring along with it support for (entirely optional) Mumble positional VOIP audio. More nerd-speak after the break, the short and quick of it is,…