Category: ioquake3

  • q3osc: Using ioquake3 as a musical environment

    Robert Hamilton of the Stanford University Center for Computer Research in Music and Acoustics has just released a fully usable version of q3osc. From the Forum post: q3osc is my updated version of Julian Oliver’s older q3apd mod which streamed user data from quake3 to the Pure Data (PD) audio processing language. I’ve built a…

  • Mailing List Move

    Update 2: The mailing list move is complete, archives are fully available now. Update 1: The mailing list move is almost complete, archives remain to be moved because Dreamhost support isn’t done yet. But everyone who was subscribed should be resubscribed. Please refer to http://lists.ioquake.org/ for all inquiries regarding the discussion list now. The Discussion…

  • Stereoscopic viewing in ioquake3

    With all the 3D frenzy for home entertainment systems going on, ioquake3 did not want to fall behind, so as of the latest SVN revision ioquake3 officially supports rendering of stereoscopic images. Actually, we’re not quite sure whether this works for quad buffer based rendering methods for shutter glasses as we lack the hardware (can…

  • ioquake3 now IPv6 capable

    Finally, after the merger of the separate codepaths for different operating systems to use SDL, one of the longest outstanding bugs on our bugtracker could be resolved. The latest version in our subversion repository supports the upcoming internet protocol version 6 completely. New features include: client-server connections via IPv6 scanning for IPv6 servers on a…

  • Lamp, Sand, and ShackQuake Live

    One of my favorite gaming communities has always been the Shacker community. Recently their “Visceral Monkey” started the “ShackQuakeLive” site for playing quake3 and related mods, go check it out and then join their server to kick some shacker asses. Their server is even set up for http downloading, one of my favorite ioquake3 features.…

  • Raytracing ioquake3

    Stephan Reiter wrote into the mailing list with this amazing news (both videos are embedded after the break): Hi everyone! I’ve been working on a raytracing library during the last few months. Last week I was able to integrate it into the ioquake3 source code. This allows for switching between traditional rasterization and raytracing using…

  • About Compiling For Mac OS X

    We have done quite a bit of work towards unraveling mysteries presented by the recent Xcode (2.5 and 3.0) and Mac OS X (10.5) releases. Here is the rundown of the current state of things. If you want maximum compatibility in the Universal Binary you create, your build system needs to meet the following criteria:…

  • Comparison of free software shooters

    Several ioquake3 based games were compared recently over at Linux-Gamers.net. The article should be useful for non-linux gamers as well, due to the multi-platform nature of all the games mentioned within.

  • Slackware support

    I just committed a patch to SVN from Hobbes for Slackware SlackBuild support, thank you Hobbes!

  • Mac OS X 10.5 Support

    With the World of Padman patch, Thilo has also updated ioquake3 SVN to compile on Mac OS X 10.5! Revision 1238 also adds dedicated server support for OS X.