news forum live chat wiki

Archive for the ‘the site’ Category

ioquake3 hosting fundraiser

Friday, June 26th, 2009

Update: We’ve met our goal, the drive has ended. Thank you again for all your help!

Donations are required for ioquake3’s hosting to continue every two years. Next month, ioquake3’s hosting bill comes due. Fortunately it is only due once every two years which means that requests for donations will be infrequent.

Thank you for your support.

Check out the new wiki!

Friday, November 30th, 2007

With the move to wordpress, and dreamhost, we’ve also added a Wiki, check it out!

ioquake3 moved to dreamhost

Monday, August 27th, 2007

If you’re reading this, your DNS is up-to-date and you’re on the new host.

Quake 3 Models

Sunday, April 29th, 2007

As a treat for serious Quake 3 fans, we’ve got a dump of all the old polycount Q3 models here. Enjoy.

Cel-shading added to patches page

Wednesday, April 25th, 2007

Thanks to Jordi Prats Catala & Guillermo Miranda Alamo, ioquake3 now has cel-shading available for authors. Check out the patches page for the details.

New Home!

Thursday, November 9th, 2006

Hey, we love, but now you can check us out via too!

MP3 Support!

Sunday, October 15th, 2006

Ogg Vorbis haters can now go to the Patches page, where they will find MP3 support available.

HTTP/FTP Download Redirection

Monday, September 11th, 2006

Tony J. White and company did an excellent piece of work, and now server admins can enable HTTP/FTP download redirection (fast downloads!) in their servers with ioquake3! This won’t be in the first release, early adopters can follow the build-from-source instructions to get it. More information resides in the README. Thanks Tony!

Name change. IRC Channel Move

Tuesday, August 15th, 2006 is now ioquake3 to prevent confusion. This means if you try to join on freenode, you’ll join #ioquake3 instead. If you haven’t joined the IRC Channel yet, hey, now is the time!

OS X Universal!

Saturday, August 12th, 2006

We’re pleased to announce that Tony J. White has been kind enough to go the distance in making ioquake3 a Universal Binary, so now you can play safely on your Intel Macs too. When we finally get a release out the door, his work will allow us to make sure we’re Intel Mac compatible at day one.

All of your favorite games based off of ioquake3 will also be able to bring you a Universal Binary easily now as well.