ioquake3 1.36 Gone Gold
ioquake3 1.36 is here!
Go get it as a package for your system, or a source zip file/tarball. Check out your options for help if you run into a problem. If you find any bugs, please search bugzilla, and then report them!
Here is what you can do with ioquake3:
- Play Quake 3: Arena and the expansion, Quake 3: Team Arena
- Make your own game!
- Play standalone games like Urban Terror and Tremulous.
- Play older Quake 3 mods without the Quake 3 security issues but with new features.
Have a look at the list of improvements that have gone into this release:
- Ports to new platforms
- Off-server data downloads (http redirection) via HTTP and FTP with cURL
- OpenAL sound rendering allowing for surround (5.1 and 7.1) speaker layouts and generally improved sound
quality. Especially on the Windows Vista Operating System. - Ogg Vorbis audio decoding.
- In-engine VOIP support, with optional Mumble player-location (positional audio) support.
- IPV6 Networking. We’re ready to frag on the net of the future!
- SDL backend for the OpenGL context, window management, and input. This also improves portability.
- Anaglyph stereo rendering (for viewing with 3D glasses)
- Full x86-64 architecture support
- Rewritten PowerPC JIT compiler, with ppc64 support
- New SPARC JIT compiler, with support for both sparc32 and sparc64
- Compilation with MinGW and cross-compilation for Windows from Linux
- Improved console command auto-completion
- Persistent console command history
- Improved QVM (Quake Virtual Machine) tools
- Colored terminal output on POSIX operating systems
- GUID System
- Multiuser support on Windows systems (user-specific game data is stored in their respective Application Data folders)
- PNG format support for textures
- Numerous security fixes
If you’re interested in following more updates with ioquake3, follow our twitter feed , and please do digg/reddit/slashdot this post! Please!
Join us on our forums, mailing lists, irc, etc at the discussion page!
Write just about anything about ioquake3 on the wiki!
Talk with us on our mumble server at mumble.ioquake3.org
Thanks again to everyone who has made this a spectacular release. What do you want to see in the future of ioquake3? 4-Player Split-Screen? Let us know in the comments.

April 24th, 2009 at 10:58 am
Sweet!!! How do I get mumble working in Urban Terror? I’d love to only hear my clan when they are near enough to be of use, and from what direction they are coming from! AWESOME WORK!
April 25th, 2009 at 10:30 am
[...] nueva versión 1.36 incluye además las siguientes [...]
April 25th, 2009 at 11:53 pm
[...] Per maggiori informazioni a riguardo, consultare l’annuncio ufficiale. [...]
April 26th, 2009 at 6:57 am
I applaud you, well done!
April 29th, 2009 at 1:54 pm
Is it just me or Mission Pack never loads on powermacs?
great release though! Thanks and I will donate!
April 30th, 2009 at 1:15 am
Great ! I upgraded from 1.34 to 1.36 on my old Athlon XP and my fps in timedemo jumped from 244 to 305. I guess that’s because of OpenAL (my sound card is supposed to have hardware OpenAL support). Good work.
April 30th, 2009 at 3:19 am
How many forks of Quake3 are there? It would be nice if all the engine forks could be consolidated into one really flexible engine released often that all the games could use. This would make Debian and the other Linux distros very happy.
May 11th, 2009 at 2:18 pm
So you made it!
Happiness fills me now
I want to say:
Thank you
December 26th, 2009 at 11:31 pm
I want to know something before I download IoQuake3: This Engine modifies Quake 3 Arena/Team arena?
It looks like original Quake 3?
I just know it fixing bugs for servers, and makes better! I want to be exactly like Quake 3!
But command for mods +set fs_game works? or i must acces from mods menu? I go to download later with my PC because on my laptop I have bad connection!
December 27th, 2009 at 12:49 am
I tested IoQuake3 and is very cool! I copied the pak0.pk3 from CD for Quake 3 Arena and works fine!
But where is q3config.cfg? is not in baseq3 and im using Windows Vista! And how to use mods? I want to create the shortcut and not from mods menu! Is same +set fs_game like in Quake3.exe or is other command? HELP!