Category: ioquake3
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About Compiling For Mac OS X
We have done quite a bit of work towards unraveling mysteries presented by the recent Xcode (2.5 and 3.0) and Mac OS X (10.5) releases. Here is the rundown of the current state of things. If you want maximum compatibility in the Universal Binary you create, your build system needs to meet the following criteria:…
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Comparison of free software shooters
Several ioquake3 based games were compared recently over at Linux-Gamers.net. The article should be useful for non-linux gamers as well, due to the multi-platform nature of all the games mentioned within.
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Slackware support
I just committed a patch to SVN from Hobbes for Slackware SlackBuild support, thank you Hobbes!
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Mac OS X 10.5 Support
With the World of Padman patch, Thilo has also updated ioquake3 SVN to compile on Mac OS X 10.5! Revision 1238 also adds dedicated server support for OS X.
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Did you know about? MD4/R Support
When we got Elite Force support from Thilo, we also got support for the MDR format used by EF’s models. MDR is apparently equivalent to MD4. You can make MDR models in Milkshape.
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Tarball for packagers!
If you want to go ahead and package rc2 for your operating system, unofficially (as in, not blessed by us), go ahead! tarbz2ball zip file. Note that the latest changes are still in the trunk of the project, not in this rc2 branch. So game developers should continue to use the trunk as they like.
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Calling all testers! ioquake3 1.34 rc2!
Installers are getting updated for the second release candidate version. There is also a tag in SVN for developers. Check out the mailing list for more information. Subscribe to it via the above discussion link. All installer/binary/whatever downloads should be rc2 if they aren’t already. Please test them, and report back to bugzilla if you…
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Updated binaries.
The Windows (exe) and Linux (.run) have been updated for the latest security fixes.