Tag: ioquake3
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Stereoscopic viewing in ioquake3
With all the 3D frenzy for home entertainment systems going on, ioquake3 did not want to fall behind, so as of the latest SVN revision ioquake3 officially supports rendering of stereoscopic images. Actually, we’re not quite sure whether this works for quad buffer based rendering methods for shutter glasses as we lack the hardware (can…
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Raytracing ioquake3
Stephan Reiter wrote into the mailing list with this amazing news (both videos are embedded after the break): Hi everyone! I’ve been working on a raytracing library during the last few months. Last week I was able to integrate it into the ioquake3 source code. This allows for switching between traditional rasterization and raytracing using…
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Comparison of free software shooters
Several ioquake3 based games were compared recently over at Linux-Gamers.net. The article should be useful for non-linux gamers as well, due to the multi-platform nature of all the games mentioned within.
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Tarball for packagers!
If you want to go ahead and package rc2 for your operating system, unofficially (as in, not blessed by us), go ahead! tarbz2ball zip file. Note that the latest changes are still in the trunk of the project, not in this rc2 branch. So game developers should continue to use the trunk as they like.
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Calling all testers! ioquake3 1.34 rc2!
Installers are getting updated for the second release candidate version. There is also a tag in SVN for developers. Check out the mailing list for more information. Subscribe to it via the above discussion link. All installer/binary/whatever downloads should be rc2 if they aren’t already. Please test them, and report back to bugzilla if you…
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Updated binaries.
The Windows (exe) and Linux (.run) have been updated for the latest security fixes.