Category: ioquake3

  • Mac OS X (Power PC) Fixes

    We’ve got a number of fixes in subversion for the JIT VM, thanks to Tony J White and Ryan “Spent Two Solid Hours Weed Whacking” Gordon in Bug 2519. This also solves all the major remaining code issues with regard to OS X. For the final issues check out Bug 2723.

  • Help Wanted!

    We’re really desperate for a Mac coder, especially one with access to Intel mac hardware as well. Right now we have some serious issues in our code path for the Mac, I suspect things will render more correctly on intel mac hardware, but can’t even verify that. Currently the main issue is that some shaders aren’t…

  • Quake 3 on icculus.org

    Following id software‘s Quake 3 full source release, icculus.org is now hosting a Quake 3 project. This project is following the same goals as icculus.org Quake 2. We will accept changes as long as the gameplay stays the same, mod compatability is maintained by default, etc. Portability to new platforms and maintaining a stable codebase…