Category: ioquake3

  • Test Builds are Back!

    If you’ve been waiting to try out the latest features like the new renderer from our github, you don’t have to wait any longer. We’ve got our test builds page back online and updated with the latest builds from our continuous integration systems. These builds aren’t tested, but you can file bugs against them on…

  • Continuous Integration with Travis

    It’s been a long time since I last wrote about any kind of testing, and one of the most basic forms is making sure your build compiles as a step of continuous integration. This has been added to ioquake3’s github with the Travis service. What this means is that every time one of your friendly…

  • Happy New Year, ioquake3 and github!

    Hi All, This August will be the 7th Anniversary of ioquake3! Time flies when you’re fragging fools and breaking builds. We still haven’t had a release since 2009. Don’t worry, we still have another 365 days to go until it has been 5 years since a release! The real reason for this post is that I…

  • ioquake3 and OS X Mountain Lion

    The latest version of OS X, Mountain Lion has been available for a little while and we have now confirmed that ioquake3’s latest SVN (revision 2306) compiles and runs smoothly on it. If you already have ioquake3 installed on your intel Mac running 10.6 or greater please try a test build: It should run fine under…

  • CVE-2012-3345 symlink attack in ioquake3 >= r1773

    Background ==========   ioquake3 [IOQ] is a fork of the Quake III Arena (id Tech 3) game engine, and has become the de facto upstream for that engine since id Software ceased to develop it. It is also used (unmodified, modified or forked) in various open-source and proprietary games including OpenArena [OA], Reaction [REA], Smokin’…

  • Calling all content creators!

    Work has started on “baseio“, a project to create a small game to include with the ioquake3 engine download with Creative Commons licensed content. Work has already been started on textures, weapon models, and a player model, but there is still much to be done. Animations, mapping, and audio are most needed, but if there’s anything…

  • High-Resolution Creative Commons Texture Replacement Pack

    Looking for a graphical update to Quake 3? Check out this new texture pack from Paul Marshall (aka Kpax). It replaces the original textures in Quake 3 with high-resolution versions, and it is licensed under the creative commons! Download now: xcsv_hires.zip (179MB) Unzip this file to your baseq3 directory, note that pure servers will need…

  • ioquake3 (kwaak3) on the Droid & G1

    Via Thunderbird’s excellent kwaak3 ioquake3 spin-off, I just tried out ioquake3 on a borrowed Verizon Droid (Motorola Milestone). I’ve also tried kwaak3 on a donated T-Mobile G1 (HTC Dream): it is truly amazing that ioquake3 can run well on these platforms, not just for first-person-shooters or doom clones, but for new kinds of games to…

  • Relnav’s Quake 3 Announcement

    THIS WAS AN APRIL FOOLS JOKE! San Francisco, CA – After over four and a half years of serving the Quake 3 community, the developers have behind ioquake3 have decided to make some changes. Citing the need to keep with the future and keep up with the community’s demands, the ioquake3 team has teamed up…