Author: Mr. Nuclear Monster
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Raytracing ioquake3
Stephan Reiter wrote into the mailing list with this amazing news (both videos are embedded after the break): Hi everyone! I’ve been working on a raytracing library during the last few months. Last week I was able to integrate it into the ioquake3 source code. This allows for switching between traditional rasterization and raytracing using…
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About Compiling For Mac OS X
We have done quite a bit of work towards unraveling mysteries presented by the recent Xcode (2.5 and 3.0) and Mac OS X (10.5) releases. Here is the rundown of the current state of things. If you want maximum compatibility in the Universal Binary you create, your build system needs to meet the following criteria:…
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Comparison of free software shooters
Several ioquake3 based games were compared recently over at Linux-Gamers.net. The article should be useful for non-linux gamers as well, due to the multi-platform nature of all the games mentioned within.
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Slackware support
I just committed a patch to SVN from Hobbes for Slackware SlackBuild support, thank you Hobbes!
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Urban Terror 4.1
The Urban Terror team have released version 4.1 of their stand-alone game based on ioquake3! Go get it!
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Mac OS X 10.5 Support
With the World of Padman patch, Thilo has also updated ioquake3 SVN to compile on Mac OS X 10.5! Revision 1238 also adds dedicated server support for OS X.
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World of Padman 1.2
The World of Padman team have released version 1.2 of their stand-alone game using the ioquake3 engine. Head over to their site to check it out for Windows and Linux, a Mac version is forthcoming.
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Check out the new wiki!
With the move to wordpress, and dreamhost, we’ve also added a Wiki, check it out!
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ioquake3 moved to dreamhost
If you’re reading this, your DNS is up-to-date and you’re on the new ioquake3.org host.