Author: Mr. Nuclear Monster

  • Final Burst of VoIP Stuff from Ryan “Icculus” Gordon

    In a recent message to the IOQuake 3 Mailing List, Ryan C. Gordon (a.ka. Icculus, famous for helping port many popular games to Linux/Alternative OSes) mentioned that he submitted his final patches towards VOiP on IOQuake3. He was the one to first submit the patches for VOiP suport on IOQuake3. Maintaining compatibility with the vanilla…

  • New ioquake3 Icon Set

    Jay Weisskopf from the Mailing List just showed us some of his latest work. A beautiful set of ioquake3 Icons. We might even use them! He also submitted an icon of this image which we should definitely use as the website favicon.  Check them out, nice job Jay!

  • Updated Builds

    For a long time now, we haven’t released a new version of ioquake3. You’re probably wondering if we’re dead or not, then you see how we’re talking about VOIP, or IPV6, or stereoscopic rendering or whatever, and you want in on that action. For you, precious reader, we now have Angst Builds. Enjoy.

  • Interview with Robert Hamilton, Creator of q3osc

    As a follow up to this article about the excellent q3osc musical environment built using ioquake3 I had a quick sit down with Robert Hamilton and talked about q3osc, ioq3 and everything in between. If you haven’t heard of q3osc this will make for some great reading, after the break

  • VOIP Support in SVN

    Lets examine two quick points: Hardcore gamers like choices. Hardcore gamers like VOIP. Based on these theories, ioquake3 is adding VOIP support for the next release. This internal support is going to bring along with it support for (entirely optional) Mumble positional VOIP audio. More nerd-speak after the break, the short and quick of it is,…

  • q3osc: Using ioquake3 as a musical environment

    Robert Hamilton of the Stanford University Center for Computer Research in Music and Acoustics has just released a fully usable version of q3osc. From the Forum post: q3osc is my updated version of Julian Oliver’s older q3apd mod which streamed user data from quake3 to the Pure Data (PD) audio processing language. I’ve built a…

  • Mailing List Move

    Update 2: The mailing list move is complete, archives are fully available now. Update 1: The mailing list move is almost complete, archives remain to be moved because Dreamhost support isn’t done yet. But everyone who was subscribed should be resubscribed. Please refer to http://lists.ioquake.org/ for all inquiries regarding the discussion list now. The Discussion…

  • Stereoscopic viewing in ioquake3

    With all the 3D frenzy for home entertainment systems going on, ioquake3 did not want to fall behind, so as of the latest SVN revision ioquake3 officially supports rendering of stereoscopic images. Actually, we’re not quite sure whether this works for quad buffer based rendering methods for shutter glasses as we lack the hardware (can…

  • ioquake3 now IPv6 capable

    Finally, after the merger of the separate codepaths for different operating systems to use SDL, one of the longest outstanding bugs on our bugtracker could be resolved. The latest version in our subversion repository supports the upcoming internet protocol version 6 completely. New features include: client-server connections via IPv6 scanning for IPv6 servers on a…

  • Lamp, Sand, and ShackQuake Live

    One of my favorite gaming communities has always been the Shacker community. Recently their “Visceral Monkey” started the “ShackQuakeLive” site for playing quake3 and related mods, go check it out and then join their server to kick some shacker asses. Their server is even set up for http downloading, one of my favorite ioquake3 features.…