Author: Mr. Nuclear Monster
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The id Master Server is Back Online (Updated)
Update: the id master server is back online, the in-game server browser is working again. We will continue to look for a way to work around it in the event of future extended downtime. Our original post appears below. If you’ve tried to play multiplayer Quake 3 using the original id Quake 3 binaries or…
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ioquake3 on OS X El Capitan & Windows 10
Two major updates have come to desktop and laptop computing recently. OS X 10.11 El Capitan and Windows 10. Big news for users of each platform, and we’re excited that ioquake3 continues to work with both platforms for players updated to the latest build. Check out our Players Guide and Sysadmin Guide, or just go…
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ioquake3… in Docker?!
The folks from the open platform for building, shipping, and running distributed applications called Docker demonstrated a containerized version of ioquake3 at Dockercon. Not just the server, but also the client. Docker’s Arnaud “icecrime” Porterie even called ioquake3 “The best game ever” in their dockerfile description. I don’t think I could be more proud. They…
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ioquake3 updated to SDL 2
If you’ve been following along via github, twitter, facebook, and our new discourse-powered forums, you might have noticed that we’ve been working on updating ioquake3 to Simple DirectMedia Layer (SDL) version 2. SDL 2 is already in use in lots of games, and we’ve been using it internally for over a year now, which is…
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Test Builds are Back!
If you’ve been waiting to try out the latest features like the new renderer from our github, you don’t have to wait any longer. We’ve got our test builds page back online and updated with the latest builds from our continuous integration systems. These builds aren’t tested, but you can file bugs against them on…
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Continuous Integration with Travis
It’s been a long time since I last wrote about any kind of testing, and one of the most basic forms is making sure your build compiles as a step of continuous integration. This has been added to ioquake3’s github with the Travis service. What this means is that every time one of your friendly…
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Happy New Year, ioquake3 and github!
Hi All, This August will be the 7th Anniversary of ioquake3! Time flies when you’re fragging fools and breaking builds. We still haven’t had a release since 2009. Don’t worry, we still have another 365 days to go until it has been 5 years since a release! The real reason for this post is that I…
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ioquake3 and OS X Mountain Lion
The latest version of OS X, Mountain Lion has been available for a little while and we have now confirmed that ioquake3’s latest SVN (revision 2306) compiles and runs smoothly on it. If you already have ioquake3 installed on your intel Mac running 10.6 or greater please try a test build: It should run fine under…
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Quake 3 Source Code Review by Fabian Sanglard
Fabian Sanglard: I was particularly impressed by : The virtual machines system and the associated toolchain that altogether account for 30% of the code released. Under this perspective idTech3 is a mini operating system providing system calls to three processes. The elegant network system based on snapshots and memory introspection. Check out his entire code review…
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Open Source Tools for Game Development
Ryan spoke again at Flourish, and here’s the video: Notes are here: http://icculus.org/flourish/