Tag: libSDL

  • Ryan C. Gordon Ports ioquake3 From SDL2 to SDL3 in 90 Minutes!

    One of the foundational parts of ioquake3 is the Simple Directmedia Layer (SDL). This open-source library makes developing any game easier, but it is especially useful for cross-platform games that want to escape the effects of getting locked in by other libraries like DirectX which are only available on Microsoft’s platforms. SDL is so useful,…

  • ioquake3 updated to SDL 2

    If you’ve been following along via github, twitter, facebook, and our new discourse-powered forums, you might have noticed that we’ve been working on updating ioquake3 to Simple DirectMedia Layer (SDL) version 2. SDL 2 is already in use in lots of games, and we’ve been using it internally for over a year now, which is…