ioquake3 updated to SDL 2

If you’ve been following along via github, twitter, facebook, and our new discourse-powered forums, you might have noticed that we’ve been working on updating ioquake3 to Simple DirectMedia Layer (SDL) version 2. SDL 2 is already in use in lots of games, and we’ve been using it internally for over a year now, which is why we felt that it was finally appropriate to bid farewell to SDL 1.2.
The SDL upgrade won’t make a huge difference to the experience of playing Quake 3 and the assorted games that have been built with this engine, but if you’ve got a copy of Q3A please try out the new test builds. Your testing will give us a chance to see if everything checks out OK on more systems than the ones we have access to.
Once in-game you can /connect to our new test server at phobos.ioquake.org
Please report any issues you find with the test builds on the forums, in IRC, or on bugzilla.