Boasting better than HD graphics, the Turtle Arena team have released version 0.6 of their Turtle-Powered video game.
Here’s what’s new:
- Four player splitscreen!
- The turtles now have tails, like in the original TMNT comics.
- Added cel-shading to many 3D models (code from ZEQ2-lite)
- Remade many images at higher resolution (most or all UI/HUD graphics are “HD”)
- TrueType fonts are used by default and are rendered to screen size (always look nice).
- Redesigned main HUD area.
- Added joystick select menu.
- Created new texture for Overload base.
- Possible to play while hosting an internet server using the game client.
- Team name is now colorized in team play messages.
- Now uses dpmaster protocol, instead of quake3 master protocol, keeps the game separate on master server.
- Automatically choose next map in multiplayer using scripts/arenas.txt (and scripts/*.arena), allows new maps to be automatically be added to map rotation.
- Lots of fixes from ioquake3 contributers, updated from ioq3 revision 1794 to 2236.
- …and many other bug fixes and improvement!
You can download Z Turtle Arena for Windows or Linux. Order some pizza while you do so.
Comments
2 responses to “Turtle Arena 0.6 Released!”
This website does not exist!
Hey Cyril, I’ve updated the links now.