Archive for the ‘derivative games’ Category

Comparison of free software shooters

Thursday, January 3rd, 2008

Several ioquake3 based games were compared recently over at Linux-Gamers.net. The article should be useful for non-linux gamers as well, due to the multi-platform nature of all the games mentioned within.

Urban Terror 4.1

Sunday, December 23rd, 2007

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The Urban Terror team have released version 4.1 of their stand-alone game based on ioquake3!

Go get it!

World of Padman 1.2

Thursday, December 6th, 2007

The World of Padman team have released version 1.2 of their stand-alone game using the ioquake3 engine. Head over to their site to check it out for Windows and Linux, a Mac version is forthcoming.

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OpenArena 0.7.0

Saturday, July 7th, 2007

Go check it out!

World of Padman + ioquake3 released!

Sunday, April 1st, 2007

Also today, no joke, we’ve got another game using ioquake3 to go standalone, World of Padman.

Urban Terror 4, with ioquake3

Sunday, April 1st, 2007

Urban Terror has gone stand-alone, with ioquake3.
Enjoy :)

Did you know about Elite Force support?

Thursday, October 19th, 2006

One of the projects which we’re really proud of is Thilo Schulz’s Elite Force patch set. Thilo’s Elite Force is an amazing accomplishment, reverse engineered support for the game’s multiplayer that is even compatible with the original game!

Joe Barr Incites Violence Among Deep Space Miners

Wednesday, July 12th, 2006

Joe Barr, lead author of the mplayer program, posted an article to JoeBarrForge today about Tremulous, which is worth reading if you like reading articles about Tremulous.

Tremulous 1.1.0

Friday, March 31st, 2006

Our very own Tim “Timbo” Angus has released the first stand-alone game based upon ioquake3. Tremulous brings you some great action and strategy. From their about page:

Tremulous is a free, open source game that blends a team based FPS with elements of an RTS. Players can choose from 2 unique races, aliens and humans. Players on both teams are able to build working structures in-game like an RTS. These structures provide many functions, the most important being spawning. The designated builders must ensure there are spawn structures or other players will not be able to rejoin the game after death. Other structures provide automated base defense (to some degree), healing functions and much more…

Player advancement is different depending on which team you are on. As a human, players are rewarded with credits for each alien kill. These credits may be used to purchase new weapons and upgrades from the “Armoury”. The alien team advances quite differently. Upon killing a human foe, the alien is able to evolve into a new class. The more kills gained the more powerful the classes available.

The overall objective behind Tremulous is to eliminate the opposing team. This is achieved by not only killing the opposing players but also removing their ability to respawn by destroying their spawn structures.

That sounds great to me, go get it and show the preview video to your friends!