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ioquake3 updated to SDL 2

Posted on August 25th, 2014 by TimeDoctor

If you’ve been following along via github, twitter, facebook, and our new discourse-powered forums, you might have noticed that we’ve been working on updating ioquake3 to Simple DirectMedia Layer (SDL) version 2. SDL 2 is already in use in lots of games, and we’ve been using it internally for over a year now, which is why we felt that it was finally appropriate to bid farewell to SDL 1.2.

The SDL upgrade won’t make a huge difference to the experience of playing Quake 3 and the assorted games that have been built with this engine, but if you’ve got a copy of Q3A please try out the new test builds. Your testing will give us a chance to see if everything checks out OK on more systems than the ones we have access to.

Once in-game you can /connect to our new test server at phobos.ioquake.org

Please report any issues you find with the test builds on the forums, in IRC, or on bugzilla.

 



2 Responses to “ioquake3 updated to SDL 2”

  1. Chris Hills Says:

    The links to both the windows builds (x86 and x86_64) are both 404 not found.

  2. TimeDoctor Says:

    Timbo just pushed an update to include the SDL2 library in the test builds, before which you would have had to download it manually. The downloads will fix themselves in a moment after the rebuild completes.

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