It’s been a long time since I last wrote about any kind of testing, and one of the most basic forms is making sure your build compiles as a step of continuous integration. This has been added to ioquake3’s github with the Travis service. What this means is that every time one of your friendly… Continue reading Continuous Integration with Travis
Happy New Year, ioquake3 and github!
Hi All, This August will be the 7th Anniversary of ioquake3! Time flies when you’re fragging fools and breaking builds. We still haven’t had a release since 2009. Don’t worry, we still have another 365 days to go until it has been 5 years since a release! The real reason for this post is that I… Continue reading Happy New Year, ioquake3 and github!
ioquake3 and OS X Mountain Lion
The latest version of OS X, Mountain Lion has been available for a little while and we have now confirmed that ioquake3’s latest SVN (revision 2306) compiles and runs smoothly on it. If you already have ioquake3 installed on your intel Mac running 10.6 or greater please try a test build: It should run fine under… Continue reading ioquake3 and OS X Mountain Lion
Quake 3 Source Code Review by Fabian Sanglard
Fabian Sanglard: I was particularly impressed by : The virtual machines system and the associated toolchain that altogether account for 30% of the code released. Under this perspective idTech3 is a mini operating system providing system calls to three processes. The elegant network system based on snapshots and memory introspection. Check out his entire code review… Continue reading Quake 3 Source Code Review by Fabian Sanglard
Open Source Tools for Game Development
Ryan spoke again at Flourish, and here’s the video: Notes are here: http://icculus.org/flourish/
CVE-2012-3345 symlink attack in ioquake3 >= r1773
Background ========== ioquake3 [IOQ] is a fork of the Quake III Arena (id Tech 3) game engine, and has become the de facto upstream for that engine since id Software ceased to develop it. It is also used (unmodified, modified or forked) in various open-source and proprietary games including OpenArena [OA], Reaction [REA], Smokin’… Continue reading CVE-2012-3345 symlink attack in ioquake3 >= r1773
Calling all content creators!
Work has started on “baseio“, a project to create a small game to include with the ioquake3 engine download with Creative Commons licensed content. Work has already been started on textures, weapon models, and a player model, but there is still much to be done. Animations, mapping, and audio are most needed, but if there’s anything… Continue reading Calling all content creators!
Turtle Arena 0.6 Released!
Boasting better than HD graphics, the Turtle Arena team have released version 0.6 of their Turtle-Powered video game. Here’s what’s new: Four player splitscreen! The turtles now have tails, like in the original TMNT comics. Added cel-shading to many 3D models (code from ZEQ2-lite) Remade many images at higher resolution (most or all UI/HUD graphics… Continue reading Turtle Arena 0.6 Released!
Reaction Beta 1
The first beta standalone release of Reaction, an ioquake3-based Action Quake 2-styled game is now available. Previously, Reaction required a full install of Quake 3: Arena to play. If you’ve never played Action Quake 2, you should know that it was in the style of your favorite realistic action movies. Guns akimbo, headshots, ridiculous trick… Continue reading Reaction Beta 1
If you’re interested in the Doom 3 source code release, check out iodoom3.