Following id software‘s Quake 3 full source release, icculus.org is now hosting a Quake 3 project. This project is following the same goals as icculus.org Quake 2. We will accept changes as long as the gameplay stays the same, mod compatability is maintained by default, etc. Portability to new platforms and maintaining a stable codebase are our primary concerns, not adding cool new rendering features and such.
(this is a backup mirror of this icculus.org news post so as to preserve the historical first day of ioquake3)