Fabian Sanglard: I was particularly impressed by : The virtual machines system and the associated toolchain that altogether account for 30% of the code released. Under this perspective idTech3 is a mini operating system providing system calls to three processes. The elegant network system based on snapshots and memory introspection. Check out his entire code review… Continue reading Quake 3 Source Code Review by Fabian Sanglard
Ryan spoke again at Flourish, and here’s the video: Notes are here: http://icculus.org/flourish/
Background ========== ioquake3 [IOQ] is a fork of the Quake III Arena (id Tech 3) game engine, and has become the de facto upstream for that engine since id Software ceased to develop it. It is also used (unmodified, modified or forked) in various open-source and proprietary games including OpenArena [OA], Reaction [REA], Smokin’… Continue reading CVE-2012-3345 symlink attack in ioquake3 >= r1773
Work has started on “baseio“, a project to create a small game to include with the ioquake3 engine download with Creative Commons licensed content. Work has already been started on textures, weapon models, and a player model, but there is still much to be done. Animations, mapping, and audio are most needed, but if there’s anything… Continue reading Calling all content creators!