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Archive for August, 2010

High-Resolution Creative Commons Texture Replacement Pack

Tuesday, August 24th, 2010

Looking for a graphical update to Quake 3?

Check out this new texture pack from Paul Marshall (aka Kpax).

It replaces the original textures in Quake 3 with high-resolution versions, and it is licensed under the creative commons!

Download now: xcsv_hires.zip (179MB)

Unzip this file to your baseq3 directory, note that pure servers will need to have the file as well.

Welcome Wolfenstein: Enemy Territory and Return to Castle Wolfenstein!

Thursday, August 12th, 2010

A wonderful thing happened today at QuakeCon. John Carmack announced the release of GPL source code for the Wolfenstein: Enemy Territory and Return to Castle Wolfenstein engines!

Work has already begun on iowolfet and iortcw!

This post will be updated as infrastructure is prepared.

Stop by the irc channels #ioquake3 #iortcw and #iowolfet on irc.freenode.net for more collaboration.

Bugzilla is configured at bugzilla.icculus.org to allow entries for both iowolfet and iortcw.

You can now clone the Mercurial source repositories (Thanks to icculus.org!):

http://hg.ioquake.org/

If you’re new to Mercurial please check out this excellent guide.

Thank you id software!