ioquake3 (kwaak3) on the Droid & G1
Posted on May 11th, 2010 by TimeDoctor
Via Thunderbird’s excellent kwaak3 ioquake3 spin-off, I just tried out ioquake3 on a borrowed Verizon Droid (Motorola Milestone). I’ve also tried kwaak3 on a donated T-Mobile G1 (HTC Dream):
it is truly amazing that ioquake3 can run well on these platforms, not just for first-person-shooters or doom clones, but for new kinds of games to have a stable engine for many, many platforms.


May 12th, 2010 at 8:29 pm
Cool, but how does one go about compiling C/C++ to Android? The dev site goes over java, and no other language, because I wanted to port cube to Android if it hasn’t been done yet. Excellent work, btw, TB!
May 24th, 2010 at 11:00 am
why is the 1st image mirrored?
May 24th, 2010 at 11:19 am
Hey there, it is mirrored because Photobooth, the application I took the picture with, mirrors images by default.
May 28th, 2010 at 7:51 am
Can anyone point me to some resources about android c++ development? It seems like a very useful untapped resource.
June 6th, 2010 at 10:25 am
@sashko, http://developer.android.com/index.html Is what I used.