Thilo Schulz just committed a fix for 100% cpu usage on idle servers to the SVN, enjoy!
icculus.org/quake3 is now ioquake3 to prevent confusion. This means if you try to join #icculus.org/quake3 on freenode, you’ll join #ioquake3 instead. If you haven’t joined the IRC Channel yet, hey, now is the time!
We’re pleased to announce that Tony J. White has been kind enough to go the distance in making ioquake3 a Universal Binary, so now you can play safely on your Intel Macs too. When we finally get a release out the door, his work will allow us to make sure we’re Intel Mac compatible at… Continue reading OS X Universal!
Joe Barr, lead author of the mplayer program, posted an article to JoeBarrForge today about Tremulous, which is worth reading if you like reading articles about Tremulous.
The Windows (exe) and Linux (.run) have been updated for the latest security fixes.
We’ve got a number of fixes in subversion for the JIT VM, thanks to Tony J White and Ryan “Spent Two Solid Hours Weed Whacking” Gordon in Bug 2519. This also solves all the major remaining code issues with regard to OS X. For the final issues check out Bug 2723.
Thilo Schulz fixed a recent security vulnerability in our SVN revision 765. Many thanks to him, the binary packages are being replaced with newer versions as soon as possible.
We’re really desperate for a Mac coder, especially one with access to Intel mac hardware as well. Right now we have some serious issues in our code path for the Mac, I suspect things will render more correctly on intel mac hardware, but can’t even verify that. Currently the main issue is that some shaders aren’t… Continue reading Help Wanted!
Our very own Tim “Timbo” Angus has released the first stand-alone game based upon ioquake3. Tremulous brings you some great action and strategy. From their about page: Tremulous is a free, open source game that blends a team based FPS with elements of an RTS. Players can choose from 2 unique races, aliens and humans.… Continue reading Tremulous 1.1.0
Following id software‘s Quake 3 full source release, icculus.org is now hosting a Quake 3 project. This project is following the same goals as icculus.org Quake 2. We will accept changes as long as the gameplay stays the same, mod compatability is maintained by default, etc. Portability to new platforms and maintaining a stable codebase… Continue reading Quake 3 on icculus.org