ioquake3 news

  • Raytracing ioquake3

    Stephan Reiter wrote into the mailing list with this amazing news (both videos are embedded after the break): Hi everyone! I’ve been working on a raytracing library during the last few months. Last week I was able to integrate it into the ioquake3 source code. This allows for switching between traditional rasterization and raytracing using…


  • About Compiling For Mac OS X

    We have done quite a bit of work towards unraveling mysteries presented by the recent Xcode (2.5 and 3.0) and Mac OS X (10.5) releases. Here is the rundown of the current state of things. If you want maximum compatibility in the Universal Binary you create, your build system needs to meet the following criteria:…


  • Comparison of free software shooters

    Several ioquake3 based games were compared recently over at Linux-Gamers.net. The article should be useful for non-linux gamers as well, due to the multi-platform nature of all the games mentioned within.


  • Slackware support

    I just committed a patch to SVN from Hobbes for Slackware SlackBuild support, thank you Hobbes!


  • Urban Terror 4.1

    The Urban Terror team have released version 4.1 of their stand-alone game based on ioquake3! Go get it!


  • Mac OS X 10.5 Support

    With the World of Padman patch, Thilo has also updated ioquake3 SVN to compile on Mac OS X 10.5! Revision 1238 also adds dedicated server support for OS X.


  • World of Padman 1.2

    The World of Padman team have released version 1.2 of their stand-alone game using the ioquake3 engine. Head over to their site to check it out for Windows and Linux, a Mac version is forthcoming.


  • It’s your birthday Quake 3!

    As blue notes, today is Quake 3’s 8th birthday!


  • Check out the new wiki!

    With the move to wordpress, and dreamhost, we’ve also added a Wiki, check it out!


  • ioquake3 moved to dreamhost

    If you’re reading this, your DNS is up-to-date and you’re on the new ioquake3.org host.