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	<title>Comments for ioquake3</title>
	<atom:link href="http://ioquake3.org/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://ioquake3.org</link>
	<description></description>
	<lastBuildDate>Mon, 09 Apr 2012 17:10:14 +0000</lastBuildDate>
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		<title>Comment on Welcome Wolfenstein: Enemy Territory and Return to Castle Wolfenstein! by Jason</title>
		<link>http://ioquake3.org/2010/08/12/welcome-wolfenstein-enemy-territory-and-return-to-castle-wolfenstein/comment-page-1/#comment-2964</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Mon, 09 Apr 2012 17:10:14 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/?p=251#comment-2964</guid>
		<description>Will someone by any chance make a modified version of the rtcw sp source code to be able to compile on vs2010 without any incompatiability issues?</description>
		<content:encoded><![CDATA[<p>Will someone by any chance make a modified version of the rtcw sp source code to be able to compile on vs2010 without any incompatiability issues?</p>
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		<title>Comment on High-Resolution Creative Commons Texture Replacement Pack by QUAKEPC</title>
		<link>http://ioquake3.org/2010/08/24/high-resolution-creative-commons-texture-replacement-pack/comment-page-1/#comment-2902</link>
		<dc:creator>QUAKEPC</dc:creator>
		<pubDate>Sat, 24 Mar 2012 19:43:05 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/?p=272#comment-2902</guid>
		<description>I&#039;m looking for this- where the Quake 3 Arena looks like Quake 2. I believe even the players 
had same kinds as Q2 and many of same sounds and weapons looked rather indentical to Q2&#039;s.

If anyone can find this- I&#039;d be VERY happy!</description>
		<content:encoded><![CDATA[<p>I&#8217;m looking for this- where the Quake 3 Arena looks like Quake 2. I believe even the players<br />
had same kinds as Q2 and many of same sounds and weapons looked rather indentical to Q2&#8242;s.</p>
<p>If anyone can find this- I&#8217;d be VERY happy!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on High-Resolution Creative Commons Texture Replacement Pack by lowenz</title>
		<link>http://ioquake3.org/2010/08/24/high-resolution-creative-commons-texture-replacement-pack/comment-page-1/#comment-2863</link>
		<dc:creator>lowenz</dc:creator>
		<pubDate>Fri, 17 Feb 2012 16:44:48 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/?p=272#comment-2863</guid>
		<description>This beautiful pack doesn&#039;t work with IOQuake3+Team Arena!
No problem with IOQUAke3+standard Quake 3.
Anyone has a solution?</description>
		<content:encoded><![CDATA[<p>This beautiful pack doesn&#8217;t work with IOQuake3+Team Arena!<br />
No problem with IOQUAke3+standard Quake 3.<br />
Anyone has a solution?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on High-Resolution Creative Commons Texture Replacement Pack by Anon</title>
		<link>http://ioquake3.org/2010/08/24/high-resolution-creative-commons-texture-replacement-pack/comment-page-1/#comment-2774</link>
		<dc:creator>Anon</dc:creator>
		<pubDate>Sat, 24 Dec 2011 22:17:11 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/?p=272#comment-2774</guid>
		<description>I unzipped the file into my baseq3 folder.. I am running Unbuntu ioquake3, and I dont
see a difference, is there anything else I am suppose to do?</description>
		<content:encoded><![CDATA[<p>I unzipped the file into my baseq3 folder.. I am running Unbuntu ioquake3, and I dont<br />
see a difference, is there anything else I am suppose to do?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on High-Resolution Creative Commons Texture Replacement Pack by kpax</title>
		<link>http://ioquake3.org/2010/08/24/high-resolution-creative-commons-texture-replacement-pack/comment-page-1/#comment-2739</link>
		<dc:creator>kpax</dc:creator>
		<pubDate>Sat, 26 Nov 2011 04:07:21 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/?p=272#comment-2739</guid>
		<description>Sorry the gallery links have been broken for some time! Gallery here: http://www.spacewrecks.com/hires/gallery3/index.php/Quake3-Hires-Textures</description>
		<content:encoded><![CDATA[<p>Sorry the gallery links have been broken for some time! Gallery here: <a href="http://www.spacewrecks.com/hires/gallery3/index.php/Quake3-Hires-Textures" rel="nofollow">http://www.spacewrecks.com/hires/gallery3/index.php/Quake3-Hires-Textures</a></p>
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	<item>
		<title>Comment on Welcome Wolfenstein: Enemy Territory and Return to Castle Wolfenstein! by R.L.133</title>
		<link>http://ioquake3.org/2010/08/12/welcome-wolfenstein-enemy-territory-and-return-to-castle-wolfenstein/comment-page-1/#comment-2736</link>
		<dc:creator>R.L.133</dc:creator>
		<pubDate>Tue, 22 Nov 2011 16:08:34 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/?p=251#comment-2736</guid>
		<description>thanks to Uncle Squid. I had compiled the sources as the method what you had said and I got a work-fine compiled version of RTCW-SP without crash when facing flame zombie.</description>
		<content:encoded><![CDATA[<p>thanks to Uncle Squid. I had compiled the sources as the method what you had said and I got a work-fine compiled version of RTCW-SP without crash when facing flame zombie.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Thursday Night Throwdown with Giant Bomb! by mercurycc</title>
		<link>http://ioquake3.org/2011/07/30/thursday-night-throwdown-with-giant-bomb/comment-page-1/#comment-2726</link>
		<dc:creator>mercurycc</dc:creator>
		<pubDate>Sun, 13 Nov 2011 09:19:55 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/?p=305#comment-2726</guid>
		<description>Don&#039;t know about Windows, but this is so convenient for me, who owns Quake 3 for Windows, but want to play it on Mac and Linux too.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t know about Windows, but this is so convenient for me, who owns Quake 3 for Windows, but want to play it on Mac and Linux too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Ryan &#8220;icculus&#8221; Gordon speaks on Open-Source gaming by Rıfat</title>
		<link>http://ioquake3.org/2011/04/08/ryan-icculus-gordon-speaks-on-open-source-gaming/comment-page-1/#comment-2714</link>
		<dc:creator>Rıfat</dc:creator>
		<pubDate>Sat, 29 Oct 2011 13:29:49 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/?p=292#comment-2714</guid>
		<description>For some reason Flash Player crashes in Ubuntu 10.10 Maverick Meerkat with Firefox 7.0.1. That is not a big deal; I am downloading the video via DownloadHelper. However, you better upload it to YouTube or publish it via HTML5 supported format...</description>
		<content:encoded><![CDATA[<p>For some reason Flash Player crashes in Ubuntu 10.10 Maverick Meerkat with Firefox 7.0.1. That is not a big deal; I am downloading the video via DownloadHelper. However, you better upload it to YouTube or publish it via HTML5 supported format&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Welcome Wolfenstein: Enemy Territory and Return to Castle Wolfenstein! by Jim</title>
		<link>http://ioquake3.org/2010/08/12/welcome-wolfenstein-enemy-territory-and-return-to-castle-wolfenstein/comment-page-1/#comment-2692</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Tue, 13 Sep 2011 00:09:55 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/?p=251#comment-2692</guid>
		<description>iortcw and iowolfet are dead. They were doomed to be forgotten right from the start. Too bad, would also have liked to contribute...</description>
		<content:encoded><![CDATA[<p>iortcw and iowolfet are dead. They were doomed to be forgotten right from the start. Too bad, would also have liked to contribute&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Welcome Wolfenstein: Enemy Territory and Return to Castle Wolfenstein! by davn</title>
		<link>http://ioquake3.org/2010/08/12/welcome-wolfenstein-enemy-territory-and-return-to-castle-wolfenstein/comment-page-1/#comment-2691</link>
		<dc:creator>davn</dc:creator>
		<pubDate>Sun, 11 Sep 2011 14:37:06 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/?p=251#comment-2691</guid>
		<description>I have the same question: how the new community of enemy-territory is organized ? That would be great to have a dedicated website, we would be able to share our ideas about new features.

Firstly, that would be awesome to have an executable already patched, ready to install and play or even a .deb/.rpm. with sound already fixed. And an extra package for each mod.

Thanks :)</description>
		<content:encoded><![CDATA[<p>I have the same question: how the new community of enemy-territory is organized ? That would be great to have a dedicated website, we would be able to share our ideas about new features.</p>
<p>Firstly, that would be awesome to have an executable already patched, ready to install and play or even a .deb/.rpm. with sound already fixed. And an extra package for each mod.</p>
<p>Thanks <img src='http://ioquake3.org/wp/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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