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	<title>Comments for ioquake3</title>
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	<link>http://ioquake3.org</link>
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		<title>Comment on High-Resolution Creative Commons Texture Replacement Pack by Anon</title>
		<link>http://ioquake3.org/2010/08/24/high-resolution-creative-commons-texture-replacement-pack/comment-page-1/#comment-2774</link>
		<dc:creator>Anon</dc:creator>
		<pubDate>Sat, 24 Dec 2011 22:17:11 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/?p=272#comment-2774</guid>
		<description>I unzipped the file into my baseq3 folder.. I am running Unbuntu ioquake3, and I dont
see a difference, is there anything else I am suppose to do?</description>
		<content:encoded><![CDATA[<p>I unzipped the file into my baseq3 folder.. I am running Unbuntu ioquake3, and I dont<br />
see a difference, is there anything else I am suppose to do?</p>
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		<title>Comment on High-Resolution Creative Commons Texture Replacement Pack by kpax</title>
		<link>http://ioquake3.org/2010/08/24/high-resolution-creative-commons-texture-replacement-pack/comment-page-1/#comment-2739</link>
		<dc:creator>kpax</dc:creator>
		<pubDate>Sat, 26 Nov 2011 04:07:21 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/?p=272#comment-2739</guid>
		<description>Sorry the gallery links have been broken for some time! Gallery here: http://www.spacewrecks.com/hires/gallery3/index.php/Quake3-Hires-Textures</description>
		<content:encoded><![CDATA[<p>Sorry the gallery links have been broken for some time! Gallery here: <a href="http://www.spacewrecks.com/hires/gallery3/index.php/Quake3-Hires-Textures" rel="nofollow">http://www.spacewrecks.com/hires/gallery3/index.php/Quake3-Hires-Textures</a></p>
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	<item>
		<title>Comment on Welcome Wolfenstein: Enemy Territory and Return to Castle Wolfenstein! by R.L.133</title>
		<link>http://ioquake3.org/2010/08/12/welcome-wolfenstein-enemy-territory-and-return-to-castle-wolfenstein/comment-page-1/#comment-2736</link>
		<dc:creator>R.L.133</dc:creator>
		<pubDate>Tue, 22 Nov 2011 16:08:34 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/?p=251#comment-2736</guid>
		<description>thanks to Uncle Squid. I had compiled the sources as the method what you had said and I got a work-fine compiled version of RTCW-SP without crash when facing flame zombie.</description>
		<content:encoded><![CDATA[<p>thanks to Uncle Squid. I had compiled the sources as the method what you had said and I got a work-fine compiled version of RTCW-SP without crash when facing flame zombie.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Thursday Night Throwdown with Giant Bomb! by mercurycc</title>
		<link>http://ioquake3.org/2011/07/30/thursday-night-throwdown-with-giant-bomb/comment-page-1/#comment-2726</link>
		<dc:creator>mercurycc</dc:creator>
		<pubDate>Sun, 13 Nov 2011 09:19:55 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/?p=305#comment-2726</guid>
		<description>Don&#039;t know about Windows, but this is so convenient for me, who owns Quake 3 for Windows, but want to play it on Mac and Linux too.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t know about Windows, but this is so convenient for me, who owns Quake 3 for Windows, but want to play it on Mac and Linux too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Ryan &#8220;icculus&#8221; Gordon speaks on Open-Source gaming by Rıfat</title>
		<link>http://ioquake3.org/2011/04/08/ryan-icculus-gordon-speaks-on-open-source-gaming/comment-page-1/#comment-2714</link>
		<dc:creator>Rıfat</dc:creator>
		<pubDate>Sat, 29 Oct 2011 13:29:49 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/?p=292#comment-2714</guid>
		<description>For some reason Flash Player crashes in Ubuntu 10.10 Maverick Meerkat with Firefox 7.0.1. That is not a big deal; I am downloading the video via DownloadHelper. However, you better upload it to YouTube or publish it via HTML5 supported format...</description>
		<content:encoded><![CDATA[<p>For some reason Flash Player crashes in Ubuntu 10.10 Maverick Meerkat with Firefox 7.0.1. That is not a big deal; I am downloading the video via DownloadHelper. However, you better upload it to YouTube or publish it via HTML5 supported format&#8230;</p>
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	<item>
		<title>Comment on Welcome Wolfenstein: Enemy Territory and Return to Castle Wolfenstein! by Jim</title>
		<link>http://ioquake3.org/2010/08/12/welcome-wolfenstein-enemy-territory-and-return-to-castle-wolfenstein/comment-page-1/#comment-2692</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Tue, 13 Sep 2011 00:09:55 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/?p=251#comment-2692</guid>
		<description>iortcw and iowolfet are dead. They were doomed to be forgotten right from the start. Too bad, would also have liked to contribute...</description>
		<content:encoded><![CDATA[<p>iortcw and iowolfet are dead. They were doomed to be forgotten right from the start. Too bad, would also have liked to contribute&#8230;</p>
]]></content:encoded>
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	<item>
		<title>Comment on Welcome Wolfenstein: Enemy Territory and Return to Castle Wolfenstein! by davn</title>
		<link>http://ioquake3.org/2010/08/12/welcome-wolfenstein-enemy-territory-and-return-to-castle-wolfenstein/comment-page-1/#comment-2691</link>
		<dc:creator>davn</dc:creator>
		<pubDate>Sun, 11 Sep 2011 14:37:06 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/?p=251#comment-2691</guid>
		<description>I have the same question: how the new community of enemy-territory is organized ? That would be great to have a dedicated website, we would be able to share our ideas about new features.

Firstly, that would be awesome to have an executable already patched, ready to install and play or even a .deb/.rpm. with sound already fixed. And an extra package for each mod.

Thanks :)</description>
		<content:encoded><![CDATA[<p>I have the same question: how the new community of enemy-territory is organized ? That would be great to have a dedicated website, we would be able to share our ideas about new features.</p>
<p>Firstly, that would be awesome to have an executable already patched, ready to install and play or even a .deb/.rpm. with sound already fixed. And an extra package for each mod.</p>
<p>Thanks <img src='http://ioquake3.org/wp/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on High-Resolution Creative Commons Texture Replacement Pack by wirehack7</title>
		<link>http://ioquake3.org/2010/08/24/high-resolution-creative-commons-texture-replacement-pack/comment-page-1/#comment-2657</link>
		<dc:creator>wirehack7</dc:creator>
		<pubDate>Sun, 24 Jul 2011 09:38:59 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/?p=272#comment-2657</guid>
		<description>It won&#039;t run:
FS_FOpenFileRead: NULL &#039;file&#039; parameter passed

Dunno why?</description>
		<content:encoded><![CDATA[<p>It won&#8217;t run:<br />
FS_FOpenFileRead: NULL &#8216;file&#8217; parameter passed</p>
<p>Dunno why?</p>
]]></content:encoded>
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	<item>
		<title>Comment on ioquake3 hosting fundraiser by TimeDoctor</title>
		<link>http://ioquake3.org/2009/06/26/ioquake3-hosting-fundraiser/comment-page-1/#comment-2630</link>
		<dc:creator>TimeDoctor</dc:creator>
		<pubDate>Sun, 10 Jul 2011 22:17:51 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/?p=213#comment-2630</guid>
		<description>zxykll: punkbuster is a closed-source project that we can&#039;t support, sorry.</description>
		<content:encoded><![CDATA[<p>zxykll: punkbuster is a closed-source project that we can&#8217;t support, sorry.</p>
]]></content:encoded>
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	<item>
		<title>Comment on New IOQuake3 Icon Set by Justin Koh</title>
		<link>http://ioquake3.org/2008/06/11/new-ioquake3-icon-set/comment-page-1/#comment-2609</link>
		<dc:creator>Justin Koh</dc:creator>
		<pubDate>Sat, 25 Jun 2011 11:49:18 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/?p=76#comment-2609</guid>
		<description>I made this into a Mac .icns file for my own use (with 256x256 and smaller versions as I don&#039;t ever have icons go as big as 512). To use it go to the ioquake3.app, right-click and choose &quot;Show Package Contents&quot;, then navigate to \Contents\Resources and replace the ioquake3.icns file there with this file http://carboxymoron.com/stuff/ioquake3.icns</description>
		<content:encoded><![CDATA[<p>I made this into a Mac .icns file for my own use (with 256&#215;256 and smaller versions as I don&#8217;t ever have icons go as big as 512). To use it go to the ioquake3.app, right-click and choose &#8220;Show Package Contents&#8221;, then navigate to \Contents\Resources and replace the ioquake3.icns file there with this file <a href="http://carboxymoron.com/stuff/ioquake3.icns" rel="nofollow">http://carboxymoron.com/stuff/ioquake3.icns</a></p>
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