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	<title>ioquake3 &#187; ioquake3</title>
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	<link>http://ioquake3.org</link>
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		<title>Thursday Night Throwdown with Giant Bomb!</title>
		<link>http://ioquake3.org/2011/07/30/thursday-night-throwdown-with-giant-bomb/</link>
		<comments>http://ioquake3.org/2011/07/30/thursday-night-throwdown-with-giant-bomb/#comments</comments>
		<pubDate>Sat, 30 Jul 2011 19:40:53 +0000</pubDate>
		<dc:creator>TimeDoctor</dc:creator>
				<category><![CDATA[ioquake3]]></category>
		<category><![CDATA[giant bomb]]></category>

		<guid isPermaLink="false">http://ioquake3.org/?p=305</guid>
		<description><![CDATA[&#160; Giant Bomb&#8216;s weekly thursday night throwdown featured Quake 3: Arena running with ioquake3 this week.]]></description>
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<p>&nbsp;</p>
<p><a href="http://www.giantbomb.com/">Giant Bomb</a>&#8216;s weekly thursday night throwdown featured Quake 3: Arena running with ioquake3 <a href="http://www.giantbomb.com/thursday-night-throwdown-072811/17-4613/">this week</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://ioquake3.org/2011/07/30/thursday-night-throwdown-with-giant-bomb/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Ryan &#8220;icculus&#8221; Gordon speaks on Open-Source gaming</title>
		<link>http://ioquake3.org/2011/04/08/ryan-icculus-gordon-speaks-on-open-source-gaming/</link>
		<comments>http://ioquake3.org/2011/04/08/ryan-icculus-gordon-speaks-on-open-source-gaming/#comments</comments>
		<pubDate>Fri, 08 Apr 2011 21:07:32 +0000</pubDate>
		<dc:creator>TimeDoctor</dc:creator>
				<category><![CDATA[ioquake3]]></category>
		<category><![CDATA[icculus]]></category>

		<guid isPermaLink="false">http://ioquake3.org/?p=292</guid>
		<description><![CDATA[including the Quake series:]]></description>
			<content:encoded><![CDATA[<p>including the Quake series:</p>
<p><embed type="application/x-shockwave-flash" width="480" height="350" src="http://blip.tv/play/AYKxwUUC" allowscriptaccess="always" allowfullscreen="true"></embed></p>
]]></content:encoded>
			<wfw:commentRss>http://ioquake3.org/2011/04/08/ryan-icculus-gordon-speaks-on-open-source-gaming/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>High-Resolution Creative Commons Texture Replacement Pack</title>
		<link>http://ioquake3.org/2010/08/24/high-resolution-creative-commons-texture-replacement-pack/</link>
		<comments>http://ioquake3.org/2010/08/24/high-resolution-creative-commons-texture-replacement-pack/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 05:48:40 +0000</pubDate>
		<dc:creator>TimeDoctor</dc:creator>
				<category><![CDATA[ioquake3]]></category>

		<guid isPermaLink="false">http://ioquake3.org/?p=272</guid>
		<description><![CDATA[Looking for a graphical update to Quake 3? Check out this new texture pack from Paul Marshall (aka Kpax). It replaces the original textures in Quake 3 with high-resolution versions, and it is licensed under the creative commons! Download now: xcsv_hires.zip (179MB) Unzip this file to your baseq3 directory, note that pure servers will need [...]]]></description>
			<content:encoded><![CDATA[<p>Looking for a graphical update to Quake 3?<br />
<!--8468fe4fa1494be3ab13a4321d8cc328--><br />
<center><a href="http://ioquake3.org/wp/wp-content/uploads/2010/08/shot0249.jpg" rel="lightbox[272]" title="Screenshot"><img class="aligncenter size-medium wp-image-276" title="Screenshot" src="http://ioquake3.org/wp/wp-content/uploads/2010/08/shot0249-300x225.jpg" alt="" width="300" height="225" /></a></center></p>
<p>Check out this new texture pack from Paul Marshall (aka Kpax).</p>
<p>It replaces the original textures in Quake 3 with high-resolution versions, and it is licensed under the creative commons!</p>
<p><strong>Download now: </strong><a href="http://ioquake3.org/files/xcsv_hires.zip"><strong>xcsv_hires.zip</strong></a><strong> (179MB)</strong></p>
<p><strong>Unzip this file to your baseq3 directory, note that pure servers will need to have the file as well.</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://ioquake3.org/2010/08/24/high-resolution-creative-commons-texture-replacement-pack/feed/</wfw:commentRss>
		<slash:comments>29</slash:comments>
		</item>
		<item>
		<title>Welcome Wolfenstein: Enemy Territory and Return to Castle Wolfenstein!</title>
		<link>http://ioquake3.org/2010/08/12/welcome-wolfenstein-enemy-territory-and-return-to-castle-wolfenstein/</link>
		<comments>http://ioquake3.org/2010/08/12/welcome-wolfenstein-enemy-territory-and-return-to-castle-wolfenstein/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 07:00:57 +0000</pubDate>
		<dc:creator>TimeDoctor</dc:creator>
				<category><![CDATA[ioquake3]]></category>
		<category><![CDATA[iortcw]]></category>
		<category><![CDATA[iowolfet]]></category>
		<category><![CDATA[quakecon]]></category>

		<guid isPermaLink="false">http://ioquake3.org/?p=251</guid>
		<description><![CDATA[A wonderful thing happened today at QuakeCon. John Carmack announced the release of GPL source code for the Wolfenstein: Enemy Territory and Return to Castle Wolfenstein engines! Work has already begun on iowolfet and iortcw! This post will be updated as infrastructure is prepared. Stop by the irc channels #ioquake3 #iortcw and #iowolfet on irc.freenode.net for [...]]]></description>
			<content:encoded><![CDATA[<p>A wonderful thing happened today at <a href="http://www.quakecon.org/">QuakeCon</a>. John Carmack <a href="http://www.linuxgames.com/archives/15619">announced</a> the release of GPL source code for the Wolfenstein: Enemy Territory and Return to Castle Wolfenstein engines!</p>
<p>Work has already begun on <strong>iowolfet</strong> and <strong>iortcw</strong>!</p>
<p>This post will be updated as infrastructure is prepared.</p>
<p>Stop by the irc channels <em>#ioquake3</em> <em>#iortcw</em> and <em>#iowolfet</em> on <em>irc.freenode.net</em> for more collaboration.</p>
<p>Bugzilla is configured at <a href="http://bugzilla.icculus.org/">bugzilla.icculus.org</a> to allow entries for both iowolfet and iortcw.</p>
<p>You can now clone the <a href="http://mercurial.selenic.com/">Mercurial</a> source repositories (<strong>Thanks to icculus.org!</strong>):</p>
<p><a href="http://hg.ioquake.org/">http://hg.ioquake.org/</a></p>
<p>If you&#8217;re new to Mercurial please check out <a href="http://hginit.com/">this excellent guide</a>.</p>
<p><strong>Thank you id software!</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://ioquake3.org/2010/08/12/welcome-wolfenstein-enemy-territory-and-return-to-castle-wolfenstein/feed/</wfw:commentRss>
		<slash:comments>35</slash:comments>
		</item>
		<item>
		<title>ioquake3 (kwaak3) on the Droid &amp; G1</title>
		<link>http://ioquake3.org/2010/05/11/ioquake3-kwaak3-on-the-droid-g1/</link>
		<comments>http://ioquake3.org/2010/05/11/ioquake3-kwaak3-on-the-droid-g1/#comments</comments>
		<pubDate>Tue, 11 May 2010 08:48:07 +0000</pubDate>
		<dc:creator>TimeDoctor</dc:creator>
				<category><![CDATA[ioquake3]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[droid]]></category>
		<category><![CDATA[kwaak3]]></category>
		<category><![CDATA[milestone]]></category>
		<category><![CDATA[motorola]]></category>
		<category><![CDATA[verizon]]></category>

		<guid isPermaLink="false">http://ioquake3.org/?p=246</guid>
		<description><![CDATA[Via Thunderbird&#8217;s excellent kwaak3 ioquake3 spin-off, I just tried out ioquake3 on a borrowed Verizon Droid (Motorola Milestone). I&#8217;ve also tried kwaak3 on a donated T-Mobile G1 (HTC Dream): it is truly amazing that ioquake3 can run well on these platforms, not just for first-person-shooters or doom clones, but for new kinds of games to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ioquake3.org/wp/wp-content/uploads/2010/05/Photo-on-2010-05-11-at-01.36.jpg" rel="lightbox[246]" title="ioquake3 on droid"><img class="aligncenter size-full wp-image-247" title="ioquake3 on droid" src="http://ioquake3.org/wp/wp-content/uploads/2010/05/Photo-on-2010-05-11-at-01.36.jpg" alt="" width="640" height="480" /></a></p>
<p>Via Thunderbird&#8217;s excellent <a href="http://code.google.com/p/kwaak3/">kwaak3</a> ioquake3 spin-off, I just tried out ioquake3 on a borrowed Verizon Droid (Motorola Milestone). I&#8217;ve also tried kwaak3 on a donated T-Mobile G1 (HTC Dream):</p>
<p><a href="http://ioquake3.org/wp/wp-content/uploads/2010/05/IMG_0116.jpg" rel="lightbox[246]" title="android G1 running kwaak3"><img class="aligncenter size-medium wp-image-248" title="android G1 running kwaak3" src="http://ioquake3.org/wp/wp-content/uploads/2010/05/IMG_0116-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>it is truly amazing that ioquake3 can run well on these platforms, not just for first-person-shooters or doom clones, but for new kinds of games to have a stable engine for many, many platforms.</p>
]]></content:encoded>
			<wfw:commentRss>http://ioquake3.org/2010/05/11/ioquake3-kwaak3-on-the-droid-g1/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Relnav&#8217;s Quake 3 Announcement</title>
		<link>http://ioquake3.org/2010/03/31/relnavs-quake-3-announcement/</link>
		<comments>http://ioquake3.org/2010/03/31/relnavs-quake-3-announcement/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 07:16:18 +0000</pubDate>
		<dc:creator>TimeDoctor</dc:creator>
				<category><![CDATA[ioquake3]]></category>
		<category><![CDATA[relnav]]></category>

		<guid isPermaLink="false">http://ioquake3.org/?p=238</guid>
		<description><![CDATA[THIS WAS AN APRIL FOOLS JOKE! San Francisco, CA &#8211; After over four and a half years of serving the Quake 3 community, the developers have behind ioquake3 have decided to make some changes. Citing the need to keep with the future and keep up with the community&#8217;s demands, the ioquake3 team has teamed up [...]]]></description>
			<content:encoded><![CDATA[<h1><span style="color: #ff0000;">THIS WAS AN APRIL FOOLS JOKE!</span></h1>
<p>San Francisco, CA &#8211; After over four and a half years of serving the Quake 3 community, the developers have behind ioquake3 have decided to make some changes. Citing the need to keep with the future and keep up with the community&#8217;s demands, the ioquake3 team has teamed up with Relnav of the Relnav&#8217;s Quake 2 project. With this, several changes will be made:</p>
<ul>
<li>ioquake3 will be renamed to Relnav&#8217;s Quake 3</li>
<li>The principal development platform will be Windows 7 and Direct3D 11</li>
<li>Legacy suport for Mac OS X and Linux will be provided by the WINE emulation software project.</li>
<li>The multiplayer subsystem has been rewritten and a new, written-from-scratch, anti-cheat system has been created.</li>
</ul>
<p>The first release of Relnav&#8217;s Quake 3 will be made available in the next few days. Due to the anti-cheat system, source-code releases have been suspended for the forseeable future.</p>
<p>We&#8217;ve already provided a few mod teams with a prerelease version of Relnav&#8217;s Quake 3, and we&#8217;re excited to see what people can do with it.<br />
One particularly promising mod team has created a mod in the Goldeneye: 007 style but using the CSI: Miami universe! It is really quite amazing.</p>
<p>The Relnav&#8217;s Quake 3 team thanks you for your continued support and looks forward to the next five years!</p>
]]></content:encoded>
			<wfw:commentRss>http://ioquake3.org/2010/03/31/relnavs-quake-3-announcement/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>ioquake3 on the Nokia n900</title>
		<link>http://ioquake3.org/2010/01/17/ioquake3-on-the-nokia-n900/</link>
		<comments>http://ioquake3.org/2010/01/17/ioquake3-on-the-nokia-n900/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 06:44:13 +0000</pubDate>
		<dc:creator>TimeDoctor</dc:creator>
				<category><![CDATA[ioquake3]]></category>
		<category><![CDATA[maemo]]></category>
		<category><![CDATA[n900]]></category>
		<category><![CDATA[nokia]]></category>

		<guid isPermaLink="false">http://ioquake3.org/?p=230</guid>
		<description><![CDATA[One of the more interesting platforms for ioquake3 is the Nokia n900. The n900 is a smartphone running the Maemo version of Linux and a few months ago a project started to bring ioquake3 to it. Oliver McFadden maintains this version and demonstrated it in this video captured at Maemo Summit 2009 after the break. [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://ioquake3.org/wp/wp-content/uploads/2010/01/20100118_004.jpg" rel="lightbox[230]" title="nokia n900 running ioquake3"><img class="aligncenter size-large wp-image-233" title="nokia n900 running ioquake3" src="http://ioquake3.org/wp/wp-content/uploads/2010/01/20100118_004-1023x575.jpg" alt="" width="654" height="368" /></a></p>
<p>One of the more interesting platforms for ioquake3 is the <a href="http://maemo.nokia.com/n900/">Nokia n900</a>. The n900 is a smartphone running the <a href="http://maemo.org/">Maemo version</a> of Linux and a few months ago a project started to bring ioquake3 to it.</p>
<p><a href="http://omcfadde.blogspot.com/">Oliver McFadden</a> maintains this version and demonstrated it in this video captured at Maemo Summit 2009 after the break. Here&#8217;s a <a href="http://maemo.org/packages/view/ioquake3/">link to the packages</a> for the n900.</p>
<p><span id="more-230"></span><br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="853" height="505" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/qiF60oWAsJI&amp;hl=en_US&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="853" height="505" src="http://www.youtube.com/v/qiF60oWAsJI&amp;hl=en_US&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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			<wfw:commentRss>http://ioquake3.org/2010/01/17/ioquake3-on-the-nokia-n900/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Wikipedia&#8217;s Notability Questioned Again</title>
		<link>http://ioquake3.org/2010/01/04/wikipedias-notability-questioned-again/</link>
		<comments>http://ioquake3.org/2010/01/04/wikipedias-notability-questioned-again/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 05:29:15 +0000</pubDate>
		<dc:creator>TimeDoctor</dc:creator>
				<category><![CDATA[ioquake3]]></category>
		<category><![CDATA[wikipedia]]></category>

		<guid isPermaLink="false">http://ioquake3.org/?p=224</guid>
		<description><![CDATA[Once again Wikipedia has decided that ioquake3 isn&#8217;t notable. Just like the last time, the argument against the ioquake3 wikipedia entry is without merit:]]></description>
			<content:encoded><![CDATA[<p>Once again Wikipedia <a href="http://en.wikipedia.org/wiki/Wikipedia:Articles_for_deletion/Ioquake3">has decided that ioquake3 isn&#8217;t notable</a>. <a href="http://ioquake3.org/2009/02/20/ioquake3-entry-deleted-from-wikipedia/">Just like the last time</a>, the argument against the ioquake3 wikipedia entry is without merit:</p>
<p style="text-align: center;"><a href="http://ioquake3.org/wp/wp-content/uploads/2010/01/ioq3fordeletion.png" rel="lightbox[224]" title="ioq3fordeletion"><img class="aligncenter size-full wp-image-225" title="ioq3fordeletion" src="http://ioquake3.org/wp/wp-content/uploads/2010/01/ioq3fordeletion.png" alt="" width="749" height="466" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://ioquake3.org/2010/01/04/wikipedias-notability-questioned-again/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>ioquake3 1.36 in the news!</title>
		<link>http://ioquake3.org/2009/05/01/ioquake3-136-in-the-news/</link>
		<comments>http://ioquake3.org/2009/05/01/ioquake3-136-in-the-news/#comments</comments>
		<pubDate>Sat, 02 May 2009 03:38:40 +0000</pubDate>
		<dc:creator>TimeDoctor</dc:creator>
				<category><![CDATA[ioquake3]]></category>

		<guid isPermaLink="false">http://ioquake3.org/?p=201</guid>
		<description><![CDATA[Since the release of ioquake3 1.36 we&#8217;ve had a lot of attention from various sites and I thought it would be nice for people who only read ioquake3 to check out the reaction we&#8217;ve gotten in comments on some other places: ioquake3 1.36 Goes Gold (Slashdot) New ioquake3 (bluesnews) ioquake3 Goes Gold WIth Ogg Decoding, [...]]]></description>
			<content:encoded><![CDATA[<p>Since the release of ioquake3 1.36 we&#8217;ve had a lot of attention from various sites and I thought it would be nice for people who only read ioquake3 to check out the reaction we&#8217;ve gotten in comments on some other places:</p>
<ul>
<li><a href="http://games.slashdot.org/article.pl?sid=09/04/30/0523221">ioquake3 1.36 Goes Gold</a> (Slashdot)</li>
<li><a href="http://www.bluesnews.com/cgi-bin/board.pl?action=viewstory&amp;threadid=97767">New ioquake3</a> (bluesnews)</li>
<li><a href="http://www.phoronix.com/scan.php?page=news_item&amp;px=NzIyNQ">ioquake3 Goes Gold WIth Ogg Decoding, x86_64</a> (phoronix)<a href="http://www.phoronix.com/scan.php?page=news_item&amp;px=NzIyNQ"><br />
</a></li>
<li><a href="http://www.derquaker.com/?p=2486">ioQuake3 v1.36 veröffentlicht</a> (der quaker)</li>
<li><a href="http://www.reddit.com/r/linux/comments/8f87n/ioquake3_136_gone_gold/">ioquake3 1.36 Goes Gold</a> (reddit)</li>
<li><a href="http://happypenguin.org/newsitem?id=9286">ioquake3 1.36</a> (happypenguin)</li>
<li><a href="http://www.linuxgames.com/archives/13733">ioquake3 1.36</a> (LinuxGames)</li>
</ul>
<p>Slashdot was by far the leader in both legitimate comments, visits back to ioquake3.org, and trolling. Of course in preparing a Slashdot post at around 1AM I made a huge blunder in attempting to make a joke about Quake Live, which is a great game and I encourage everyone to <a href="http://www.quakelive.com/">check out</a> now that the queues have been eliminated.</p>
<p>ioquake3 was even featured around the 16:30 mark on the <a href="http://www.modsonair.com/2009/05/01/modsonair-episode-177/">MODSonair video podcast</a>:</p>
<p><object width="400" height="300" data="http://vimeo.com/moogaloop.swf?clip_id=4421366&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=4421366&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /></object></p>
<p><a href="http://vimeo.com/4421366">MODSonair Episode 177</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>By far the best reaction was the decision of the Smoking Guns team to start experimenting with ioquake3 as you can see over <a href="http://www.smokin-guns.net/viewtopic.php?t=1659&amp;sid=19690d61823fde951bea350d452d2982">at their site</a>.</p>
<p>Yee haw!</p>
<p>A few people were confused about what Mumble is, for them I would suggest that they check out <a href="http://timedoctor.org/2008/06/an_overview_of_current_voip/">the comparison article over at TimeDoctor Dot Org</a>.</p>
<p>The biggest issue ioquake3 faces with public reception is the problem of having content built-in for people to play that does not require the Quake 3 data.</p>
<p>Be assured that we&#8217;re working on this though we could really use your help in coming up with content under the creative commons license and game code under the GPL. <a href="http://ioquake3.org/discussion/">Please get in touch with us</a> or contact me directly (zachary [at] ioquake.org) if you&#8217;re interested.</p>
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			<wfw:commentRss>http://ioquake3.org/2009/05/01/ioquake3-136-in-the-news/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>ioquake3 1.36 Gone Gold</title>
		<link>http://ioquake3.org/2009/04/23/ioquake3-136-gone-gold/</link>
		<comments>http://ioquake3.org/2009/04/23/ioquake3-136-gone-gold/#comments</comments>
		<pubDate>Thu, 23 Apr 2009 09:16:05 +0000</pubDate>
		<dc:creator>TimeDoctor</dc:creator>
				<category><![CDATA[ioquake3]]></category>

		<guid isPermaLink="false">http://ioquake3.org/?p=172</guid>
		<description><![CDATA[ioquake3 1.36 is here! Go get it as a package for your system, or a source zip file/tarball. Check out your options for help if you run into a problem. If you find any bugs, please search bugzilla, and then report them! Here is what you can do with ioquake3: Play Quake 3: Arena and [...]]]></description>
			<content:encoded><![CDATA[<p><strong>ioquake3 1.36</strong> is here!</p>
<p><a href="http://ioquake3.org/get-it/"><strong>Go get it</strong></a> as a package for your system, or <a href="http://www.ioquake3.org/files/1.36/ioquake3-1.36.zip">a source zip file</a>/<a href="http://www.ioquake3.org/files/1.36/ioquake3-1.36.tar.bz2">tarball</a>. Check out your <a href="http://ioquake3.org/help/">options for help</a> if you run into a problem. If you find any bugs, please <a href="http://bugzilla.icculus.org/">search bugzilla</a>, and <a href="https://bugzilla.icculus.org/enter_bug.cgi?product=ioquake3">then report them</a>!</p>
<p>Here is what you can do with ioquake3:</p>
<ul>
<li>Play Quake 3: Arena and the expansion, Quake 3: Team Arena</li>
<li>Make your own game!</li>
<li>Play <a href="http://ioquake3.org/extras/derivative-games/">standalone games</a> like Urban Terror and Tremulous.</li>
<li>Play older Quake 3 mods without the Quake 3 security issues but with new features.</li>
</ul>
<p><a href="http://www.hrwiki.org/index.php/Image:Voip.png" rel="lightbox[172]" title="voip"><img class="alignright size-medium wp-image-102" title="voip" src="http://ioquake3.org/wp/wp-content/uploads/2009/02/voip-300x210.png" alt="voip" width="248" height="173" align="right" /></a>Have <a href="http://ioquake3.org/improvements/">a look at the list of improvements</a> that have gone into this release:</p>
<ul>
<li>Ports to new platforms</li>
<li>Off-server data downloads (http redirection) via HTTP and FTP with cURL</li>
<li>OpenAL sound rendering allowing for surround (5.1 and 7.1) speaker layouts and generally improved sound<br />
quality. Especially on the Windows Vista Operating System.</li>
<li><a href="http://vorbis.com/">Ogg Vorbis</a> audio decoding.</li>
<li>In-engine VOIP support, with optional <a href="http://mumble.sourceforge.net/">Mumble</a> player-location (positional audio) support.</li>
<li>IPV6 Networking. We&#8217;re ready to frag on the net of the future!</li>
<li><a title="Simple DirectMedia Layer" href="http://en.wikipedia.org/wiki/Simple_DirectMedia_Layer">SDL</a> backend for the OpenGL context, window management, and input. This also improves portability.</li>
<li>Anaglyph stereo rendering (for viewing with 3D glasses)</li>
<li>Full x86-64 architecture support</li>
<li>Rewritten PowerPC JIT compiler, with ppc64 support</li>
<li>New SPARC JIT compiler, with support for both sparc32 and sparc64</li>
<li>Compilation with MinGW and cross-compilation for Windows from Linux</li>
<li>Improved console command auto-completion</li>
<li>Persistent console command history</li>
<li>Improved QVM (Quake Virtual Machine) tools</li>
<li>Colored terminal output on POSIX operating systems</li>
<li>GUID System</li>
<li>Multiuser support on Windows systems (user-specific game data is stored in their respective Application Data folders)</li>
<li>PNG format support for textures</li>
<li>Numerous security fixes</li>
</ul>
<p>If you&#8217;re interested in following more updates with ioquake3, follow <a href="http://twitter.com/ioquake3">our twitter feed</a> , and please do digg/reddit/slashdot <a href="http://ioquake3.org/2009/04/23/ioquake3-136-gone-gold/">this post</a>! Please!</p>
<p>Join us on <a href="http://ioquake.org/forums/">our forums</a>, mailing lists, irc, etc at the <a href="http://ioquake3.org/discussion/">discussion page</a>!</p>
<p>Write just about anything about ioquake3 <a href="http://wiki.ioquake3.org/">on the wiki</a>!</p>
<p>Talk with us on our mumble server at <em>mumble.ioquake3.org</em></p>
<p>Thanks again to everyone who has made this a spectacular release. What do you want to see in the future of ioquake3? 4-Player Split-Screen? Let us know in the comments.</p>
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