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Turtle Arena 0.6 Released!

Posted on April 13th, 2012 by TimeDoctor

Boasting better than HD graphics, the Turtle Arena team have released version 0.6 of their Turtle-Powered video game.

Here’s what’s new:

  • Four player splitscreen!
  • The turtles now have tails, like in the original TMNT comics.
  • Added cel-shading to many 3D models (code from ZEQ2-lite)
  • Remade many images at higher resolution (most or all UI/HUD graphics are “HD”)
  • TrueType fonts are used by default and are rendered to screen size (always look nice).
  • Redesigned main HUD area.
  • Added joystick select menu.
  • Created new texture for Overload base.
  • Possible to play while hosting an internet server using the game client.
  • Team name is now colorized in team play messages.
  • Now uses dpmaster protocol, instead of quake3 master protocol, keeps the game separate on master server.
  • Automatically choose next map in multiplayer using scripts/arenas.txt (and scripts/*.arena), allows new maps to be automatically be added to map rotation.
  • Lots of fixes from ioquake3 contributers, updated from ioq3 revision 1794 to 2236.
  • …and many other bug fixes and improvement!

You can download Z Turtle Arena for Windows or Linux. Order some pizza while you do so.



2 Responses to “Turtle Arena 0.6 Released!”

  1. Cyril Says:

    This website does not exist!

  2. TimeDoctor Says:

    Hey Cyril, I’ve updated the links now.

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