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Archive for 2010

High-Resolution Creative Commons Texture Replacement Pack

Tuesday, August 24th, 2010

Looking for a graphical update to Quake 3?

Check out this new texture pack from Paul Marshall (aka Kpax).

It replaces the original textures in Quake 3 with high-resolution versions, and it is licensed under the creative commons!

Download now: xcsv_hires.zip (179MB)

Unzip this file to your baseq3 directory, note that pure servers will need to have the file as well.

Welcome Wolfenstein: Enemy Territory and Return to Castle Wolfenstein!

Thursday, August 12th, 2010

A wonderful thing happened today at QuakeCon. John Carmack announced the release of GPL source code for the Wolfenstein: Enemy Territory and Return to Castle Wolfenstein engines!

Work has already begun on iowolfet and iortcw!

This post will be updated as infrastructure is prepared.

Stop by the irc channels #ioquake3 #iortcw and #iowolfet on irc.freenode.net for more collaboration.

Bugzilla is configured at bugzilla.icculus.org to allow entries for both iowolfet and iortcw.

You can now clone the Mercurial source repositories (Thanks to icculus.org!):

http://hg.ioquake.org/

If you’re new to Mercurial please check out this excellent guide.

Thank you id software!

ioquake3 (kwaak3) on the Droid & G1

Tuesday, May 11th, 2010

Via Thunderbird’s excellent kwaak3 ioquake3 spin-off, I just tried out ioquake3 on a borrowed Verizon Droid (Motorola Milestone). I’ve also tried kwaak3 on a donated T-Mobile G1 (HTC Dream):

it is truly amazing that ioquake3 can run well on these platforms, not just for first-person-shooters or doom clones, but for new kinds of games to have a stable engine for many, many platforms.

Relnav’s Quake 3 Announcement

Wednesday, March 31st, 2010

THIS WAS AN APRIL FOOLS JOKE!

San Francisco, CA – After over four and a half years of serving the Quake 3 community, the developers have behind ioquake3 have decided to make some changes. Citing the need to keep with the future and keep up with the community’s demands, the ioquake3 team has teamed up with Relnav of the Relnav’s Quake 2 project. With this, several changes will be made:

  • ioquake3 will be renamed to Relnav’s Quake 3
  • The principal development platform will be Windows 7 and Direct3D 11
  • Legacy suport for Mac OS X and Linux will be provided by the WINE emulation software project.
  • The multiplayer subsystem has been rewritten and a new, written-from-scratch, anti-cheat system has been created.

The first release of Relnav’s Quake 3 will be made available in the next few days. Due to the anti-cheat system, source-code releases have been suspended for the forseeable future.

We’ve already provided a few mod teams with a prerelease version of Relnav’s Quake 3, and we’re excited to see what people can do with it.
One particularly promising mod team has created a mod in the Goldeneye: 007 style but using the CSI: Miami universe! It is really quite amazing.

The Relnav’s Quake 3 team thanks you for your continued support and looks forward to the next five years!

ioquake3 on the Nokia n900

Sunday, January 17th, 2010

One of the more interesting platforms for ioquake3 is the Nokia n900. The n900 is a smartphone running the Maemo version of Linux and a few months ago a project started to bring ioquake3 to it.

Oliver McFadden maintains this version and demonstrated it in this video captured at Maemo Summit 2009 after the break. Here’s a link to the packages for the n900.

(more…)

Wikipedia’s Notability Questioned Again

Monday, January 4th, 2010

Once again Wikipedia has decided that ioquake3 isn’t notable. Just like the last time, the argument against the ioquake3 wikipedia entry is without merit: