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	<title>Comments on: vi-oquake3</title>
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	<link>http://ioquake3.org/2009/04/01/vi-oquake3/</link>
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		<title>By: Cacho</title>
		<link>http://ioquake3.org/2009/04/01/vi-oquake3/comment-page-1/#comment-1507</link>
		<dc:creator>Cacho</dc:creator>
		<pubDate>Mon, 17 Aug 2009 20:18:42 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/?p=159#comment-1507</guid>
		<description>Why vi-oquake3? Its common sense that could run faster as emacs-ioquake3... ;)</description>
		<content:encoded><![CDATA[<p>Why vi-oquake3? Its common sense that could run faster as emacs-ioquake3&#8230; <img src='http://ioquake3.org/wp/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Pablo</title>
		<link>http://ioquake3.org/2009/04/01/vi-oquake3/comment-page-1/#comment-779</link>
		<dc:creator>Pablo</dc:creator>
		<pubDate>Tue, 28 Apr 2009 19:16:08 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/?p=159#comment-779</guid>
		<description>It looks good. However, a SDL software render (like the quake2&#039;s one) is a better idea.</description>
		<content:encoded><![CDATA[<p>It looks good. However, a SDL software render (like the quake2&#8242;s one) is a better idea.</p>
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		<title>By: b4283</title>
		<link>http://ioquake3.org/2009/04/01/vi-oquake3/comment-page-1/#comment-760</link>
		<dc:creator>b4283</dc:creator>
		<pubDate>Fri, 03 Apr 2009 04:50:31 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/?p=159#comment-760</guid>
		<description>Wow, would really like to play it, when it is going to be available? :DD</description>
		<content:encoded><![CDATA[<p>Wow, would really like to play it, when it is going to be available? <img src='http://ioquake3.org/wp/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> D</p>
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		<title>By: April Fools Jokes Galore &#124; MegaWarp</title>
		<link>http://ioquake3.org/2009/04/01/vi-oquake3/comment-page-1/#comment-758</link>
		<dc:creator>April Fools Jokes Galore &#124; MegaWarp</dc:creator>
		<pubDate>Thu, 02 Apr 2009 17:02:16 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/?p=159#comment-758</guid>
		<description>[...] renamed as Battlefield Dörk - Gamestop.com - Buy My Wii Buddy - Alganon renamed as Bloom Online. - ioquake3 drops OpenGL support - Unreal Tournament 3 Beta Leaked. - Metal Gear Solid 4 April Fools 2009 Trailer. - Qualcomm [...]</description>
		<content:encoded><![CDATA[<p>[...] renamed as Battlefield Dörk &#8211; Gamestop.com &#8211; Buy My Wii Buddy &#8211; Alganon renamed as Bloom Online. &#8211; ioquake3 drops OpenGL support &#8211; Unreal Tournament 3 Beta Leaked. &#8211; Metal Gear Solid 4 April Fools 2009 Trailer. &#8211; Qualcomm [...]</p>
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	<item>
		<title>By: Hoxe foi o April Fools&#8217; Day &#171; XL2</title>
		<link>http://ioquake3.org/2009/04/01/vi-oquake3/comment-page-1/#comment-757</link>
		<dc:creator>Hoxe foi o April Fools&#8217; Day &#171; XL2</dc:creator>
		<pubDate>Wed, 01 Apr 2009 21:31:59 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/?p=159#comment-757</guid>
		<description>[...] primeiro foi a radical decisión dos desenvolvedores do motor ioquake3 de desfacerse do renderizador actual de OpenGL (aceleración en tres dimensións) [...]</description>
		<content:encoded><![CDATA[<p>[...] primeiro foi a radical decisión dos desenvolvedores do motor ioquake3 de desfacerse do renderizador actual de OpenGL (aceleración en tres dimensións) [...]</p>
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	<item>
		<title>By: GamesAjare &#187; VI-OQUAKE3</title>
		<link>http://ioquake3.org/2009/04/01/vi-oquake3/comment-page-1/#comment-755</link>
		<dc:creator>GamesAjare &#187; VI-OQUAKE3</dc:creator>
		<pubDate>Wed, 01 Apr 2009 20:27:36 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/?p=159#comment-755</guid>
		<description>[...] Aquí tenemos el futuro de los videojuegos en el navegador, o no y además tampoco. Gracias a la liberación del código del motor de Quake 3 Arena la comunidad ha ido realizado con suma facilidad modificaciones y nuevos juegos, o como en el tema que nos ocupa ahora, una versión totalmente ajare de Quake 3 Arena renderizado unicamente con texto, a base de caracteres vamos. Vamos, esto se tiene que mover en PC´s ultramodestos a las mil maravillas. Aunque quizás, probablemente haya que entornar demasiado los ojillos para poder adivinar exactamente que es lo que tenemos delante&#8230; y no se yo si alguna visitilla al oculista si abusamos de ello. Renderizado en vi, como dirían los gafapásticos, con todo el respeto. [...]</description>
		<content:encoded><![CDATA[<p>[...] Aquí tenemos el futuro de los videojuegos en el navegador, o no y además tampoco. Gracias a la liberación del código del motor de Quake 3 Arena la comunidad ha ido realizado con suma facilidad modificaciones y nuevos juegos, o como en el tema que nos ocupa ahora, una versión totalmente ajare de Quake 3 Arena renderizado unicamente con texto, a base de caracteres vamos. Vamos, esto se tiene que mover en PC´s ultramodestos a las mil maravillas. Aunque quizás, probablemente haya que entornar demasiado los ojillos para poder adivinar exactamente que es lo que tenemos delante&#8230; y no se yo si alguna visitilla al oculista si abusamos de ello. Renderizado en vi, como dirían los gafapásticos, con todo el respeto. [...]</p>
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	<item>
		<title>By: Doug</title>
		<link>http://ioquake3.org/2009/04/01/vi-oquake3/comment-page-1/#comment-754</link>
		<dc:creator>Doug</dc:creator>
		<pubDate>Wed, 01 Apr 2009 17:59:52 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/?p=159#comment-754</guid>
		<description>You&#039;re making a huge mistake supporint rendering in vi. Emacs is clearly the superior rendering engine. And NO UNICODE! Keep it straight ASCII or you&#039;re be hearing from me on Slashdot.</description>
		<content:encoded><![CDATA[<p>You&#8217;re making a huge mistake supporint rendering in vi. Emacs is clearly the superior rendering engine. And NO UNICODE! Keep it straight ASCII or you&#8217;re be hearing from me on Slashdot.</p>
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		<title>By: Hank</title>
		<link>http://ioquake3.org/2009/04/01/vi-oquake3/comment-page-1/#comment-753</link>
		<dc:creator>Hank</dc:creator>
		<pubDate>Wed, 01 Apr 2009 17:53:32 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/?p=159#comment-753</guid>
		<description>That is awesome. I&#039;m going to tell all my friends. Hang on. Let me find my glasses.</description>
		<content:encoded><![CDATA[<p>That is awesome. I&#8217;m going to tell all my friends. Hang on. Let me find my glasses.</p>
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	<item>
		<title>By: DoubleD</title>
		<link>http://ioquake3.org/2009/04/01/vi-oquake3/comment-page-1/#comment-752</link>
		<dc:creator>DoubleD</dc:creator>
		<pubDate>Wed, 01 Apr 2009 16:03:36 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/?p=159#comment-752</guid>
		<description>HA-HA! Good one! :D</description>
		<content:encoded><![CDATA[<p>HA-HA! Good one! <img src='http://ioquake3.org/wp/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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	<item>
		<title>By: Romano</title>
		<link>http://ioquake3.org/2009/04/01/vi-oquake3/comment-page-1/#comment-751</link>
		<dc:creator>Romano</dc:creator>
		<pubDate>Wed, 01 Apr 2009 10:26:55 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/?p=159#comment-751</guid>
		<description>I know it&#039;s just an April Fools joke, but the idea doesn&#039;t look as stupid as it seem (at least for me). I don&#039;t know how smooth would be the gameplay, but playing q3, without 3D gfx acceleration, better than that, no 3D gfx at all, would be very cool :D All those old MUD games could hide in shame when compared to this ;) Really, the only thing that doesn&#039;t look too convincing in this screenshot is that text is unreadable :P Simplifying a few things would let the hud look more readable. The rest looks just sweet :)
This idea (even as a joke) isn&#039;t really that stupid, especially compared to a Quake2 engine modification known as &quot;Quake II AbSIRD&quot; (should be &quot;Quake II AbSURD&quot; ;P ), which is totally unplayable, cuz no matter how hard I try, I can&#039;t see a damn thing :P</description>
		<content:encoded><![CDATA[<p>I know it&#8217;s just an April Fools joke, but the idea doesn&#8217;t look as stupid as it seem (at least for me). I don&#8217;t know how smooth would be the gameplay, but playing q3, without 3D gfx acceleration, better than that, no 3D gfx at all, would be very cool <img src='http://ioquake3.org/wp/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  All those old MUD games could hide in shame when compared to this <img src='http://ioquake3.org/wp/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Really, the only thing that doesn&#8217;t look too convincing in this screenshot is that text is unreadable <img src='http://ioquake3.org/wp/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  Simplifying a few things would let the hud look more readable. The rest looks just sweet <img src='http://ioquake3.org/wp/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
This idea (even as a joke) isn&#8217;t really that stupid, especially compared to a Quake2 engine modification known as &#8220;Quake II AbSIRD&#8221; (should be &#8220;Quake II AbSURD&#8221; ;P ), which is totally unplayable, cuz no matter how hard I try, I can&#8217;t see a damn thing <img src='http://ioquake3.org/wp/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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