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	<title>Comments on: About Compiling For Mac OS X</title>
	<atom:link href="http://ioquake3.org/2008/01/03/about-compiling-for-mac-os-x/feed/" rel="self" type="application/rss+xml" />
	<link>http://ioquake3.org/2008/01/03/about-compiling-for-mac-os-x/</link>
	<description>The Only Quake 3 Distribution You Will Ever Need</description>
	<lastBuildDate>Sat, 24 Jul 2010 07:17:31 +0000</lastBuildDate>
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	<item>
		<title>By: BC</title>
		<link>http://ioquake3.org/2008/01/03/about-compiling-for-mac-os-x/comment-page-1/#comment-39</link>
		<dc:creator>BC</dc:creator>
		<pubDate>Tue, 12 Feb 2008 15:24:35 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/2008/01/03/about-compiling-for-mac-os-x/#comment-39</guid>
		<description>Hi all!

Somebody can tell me a good software for create statistics of &quot;quake 3&quot; logs?
I play with &quot;Team arena&quot;.

Thanks</description>
		<content:encoded><![CDATA[<p>Hi all!</p>
<p>Somebody can tell me a good software for create statistics of &#8220;quake 3&#8243; logs?<br />
I play with &#8220;Team arena&#8221;.</p>
<p>Thanks</p>
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	</item>
	<item>
		<title>By: zachary</title>
		<link>http://ioquake3.org/2008/01/03/about-compiling-for-mac-os-x/comment-page-1/#comment-38</link>
		<dc:creator>zachary</dc:creator>
		<pubDate>Thu, 31 Jan 2008 19:48:34 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/2008/01/03/about-compiling-for-mac-os-x/#comment-38</guid>
		<description>dank: check out the help page, you can use widescreen resolutions.</description>
		<content:encoded><![CDATA[<p>dank: check out the help page, you can use widescreen resolutions.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dank</title>
		<link>http://ioquake3.org/2008/01/03/about-compiling-for-mac-os-x/comment-page-1/#comment-37</link>
		<dc:creator>dank</dc:creator>
		<pubDate>Thu, 31 Jan 2008 19:42:40 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/2008/01/03/about-compiling-for-mac-os-x/#comment-37</guid>
		<description>I used Xcode 3.0 as well but with no MacOSX10.2.8 SDK&#039;s. Everythink is working great. Now... why dont we have widescreen resolutions ? 

Cheers.</description>
		<content:encoded><![CDATA[<p>I used Xcode 3.0 as well but with no MacOSX10.2.8 SDK&#8217;s. Everythink is working great. Now&#8230; why dont we have widescreen resolutions ? </p>
<p>Cheers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: tjw</title>
		<link>http://ioquake3.org/2008/01/03/about-compiling-for-mac-os-x/comment-page-1/#comment-35</link>
		<dc:creator>tjw</dc:creator>
		<pubDate>Mon, 21 Jan 2008 16:16:23 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/2008/01/03/about-compiling-for-mac-os-x/#comment-35</guid>
		<description>First make sure you are using the latest SVN version since there have been big changes to the universal build script lately.

Second, since you have modified the script it will be difficult to diagnose this.

The .sh script is for building a universal binary with maximum compatibility for the purpose of distribution. If you only want a binary for running on your own system, don&#039;t use the .sh script at all, just run &#039;make&#039; instead.  This won&#039;t build the whole .app structure, but as long as you have an existing ioquake3.app bundle laying around you can just copy the binary you build into it.</description>
		<content:encoded><![CDATA[<p>First make sure you are using the latest SVN version since there have been big changes to the universal build script lately.</p>
<p>Second, since you have modified the script it will be difficult to diagnose this.</p>
<p>The .sh script is for building a universal binary with maximum compatibility for the purpose of distribution. If you only want a binary for running on your own system, don&#8217;t use the .sh script at all, just run &#8216;make&#8217; instead.  This won&#8217;t build the whole .app structure, but as long as you have an existing ioquake3.app bundle laying around you can just copy the binary you build into it.</p>
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	<item>
		<title>By: ianthetechie</title>
		<link>http://ioquake3.org/2008/01/03/about-compiling-for-mac-os-x/comment-page-1/#comment-32</link>
		<dc:creator>ianthetechie</dc:creator>
		<pubDate>Fri, 18 Jan 2008 20:21:35 +0000</pubDate>
		<guid isPermaLink="false">http://ioquake3.org/2008/01/03/about-compiling-for-mac-os-x/#comment-32</guid>
		<description>For some reason I can&#039;t get it to build on Leopard. I installed the proper SDK&#039;s and everything. I am using Xcode 3.0. Using the make-macosx-ub.sh script I get the following:
ld64: warning: option -m is obsolete and being ignored
ld: duplicate symbol _alEnable in build/release-darwin-ppc/client/snd_openal.o and build/release-darwin-ppc/client/qal.o

make[2]: *** [build/release-darwin-ppc/ioquake3-smp.ppc] Error 1
make[1]: *** [targets] Error 2
make: *** [release] Error 2

I modified the script to not build the PPC version since I&#039;m on an intel macbook and I get the following:
LD build/release-darwin-i386/tools/q3cpp
LD build/release-darwin-i386/tools/q3lcc
Q3LCC code/cgame/cg_main.c
cpp: :1 Illegal -D or -U argument 
make[2]: *** [build/release-darwin-i386/baseq3/cgame/cg_main.asm] Error 1
make[1]: *** [targets] Error 2
make: *** [release] Error 2

Any help?</description>
		<content:encoded><![CDATA[<p>For some reason I can&#8217;t get it to build on Leopard. I installed the proper SDK&#8217;s and everything. I am using Xcode 3.0. Using the make-macosx-ub.sh script I get the following:<br />
ld64: warning: option -m is obsolete and being ignored<br />
ld: duplicate symbol _alEnable in build/release-darwin-ppc/client/snd_openal.o and build/release-darwin-ppc/client/qal.o</p>
<p>make[2]: *** [build/release-darwin-ppc/ioquake3-smp.ppc] Error 1<br />
make[1]: *** [targets] Error 2<br />
make: *** [release] Error 2</p>
<p>I modified the script to not build the PPC version since I&#8217;m on an intel macbook and I get the following:<br />
LD build/release-darwin-i386/tools/q3cpp<br />
LD build/release-darwin-i386/tools/q3lcc<br />
Q3LCC code/cgame/cg_main.c<br />
cpp: :1 Illegal -D or -U argument<br />
make[2]: *** [build/release-darwin-i386/baseq3/cgame/cg_main.asm] Error 1<br />
make[1]: *** [targets] Error 2<br />
make: *** [release] Error 2</p>
<p>Any help?</p>
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