Archive for 2006

Did you know about? MD4/R Support

Tuesday, December 19th, 2006

When we got Elite Force support from Thilo, we also got support for the MDR format used by EF’s models. MDR is apparently equivalent to MD4. You can make MDR models in Milkshape.

New Home!

Thursday, November 9th, 2006

Hey, we love icculus.org, but now you can check us out via ioquake3.org too!

ioquake3 in Gentoo Updated

Friday, October 20th, 2006

If you emerge quake3 in Gentoo, you’ll now get ioquake3 1.34 rc2!

Tarball for packagers!

Thursday, October 19th, 2006

If you want to go ahead and package rc2 for your operating system, unofficially (as in, not blessed by us), go ahead! tarbz2ball zip file. Note that the latest changes are still in the trunk of the project, not in this rc2 branch. So game developers should continue to use the trunk as they like.

Did you know about Elite Force support?

Thursday, October 19th, 2006

One of the projects which we’re really proud of is Thilo Schulz’s Elite Force patch set. Thilo’s Elite Force is an amazing accomplishment, reverse engineered support for the game’s multiplayer that is even compatible with the original game!

MP3 Support!

Sunday, October 15th, 2006

Ogg Vorbis haters can now go to the Patches page, where they will find MP3 support available.

Calling all testers! ioquake3 1.34 rc2!

Monday, September 11th, 2006

Installers are getting updated for the second release candidate version. There is also a tag in SVN for developers. Check out the mailing list for more information. Subscribe to it via the above discussion link.

All installer/binary/whatever downloads should be rc2 if they aren’t already. Please test them, and report back to bugzilla if you find problems.

HTTP/FTP Download Redirection

Monday, September 11th, 2006

Tony J. White and company did an excellent piece of work, and now server admins can enable HTTP/FTP download redirection (fast downloads!) in their servers with ioquake3! This won’t be in the first release, early adopters can follow the build-from-source instructions to get it. More information resides in the README. Thanks Tony!

Fix 100% CPU usage on idle dedicated servers.

Thursday, August 17th, 2006

Thilo Schulz just committed a fix for 100% cpu usage on idle servers to the SVN, enjoy!

Name change. IRC Channel Move

Tuesday, August 15th, 2006

icculus.org/quake3 is now ioquake3 to prevent confusion. This means if you try to join #icculus.org/quake3 on freenode, you’ll join #ioquake3 instead. If you haven’t joined the IRC Channel yet, hey, now is the time!

OS X Universal!

Saturday, August 12th, 2006

We’re pleased to announce that Tony J. White has been kind enough to go the distance in making ioquake3 a Universal Binary, so now you can play safely on your Intel Macs too. When we finally get a release out the door, his work will allow us to make sure we’re Intel Mac compatible at day one.

All of your favorite games based off of ioquake3 will also be able to bring you a Universal Binary easily now as well.

Enjoy!

Joe Barr Incites Violence Among Deep Space Miners

Wednesday, July 12th, 2006

Joe Barr, lead author of the mplayer program, posted an article to JoeBarrForge today about Tremulous, which is worth reading if you like reading articles about Tremulous.

Updated binaries.

Sunday, June 11th, 2006

The Windows (exe) and Linux (.run) have been updated for the latest security fixes.

Mac OS X (Power PC) Fixes

Sunday, May 28th, 2006

We’ve got a number of fixes in subversion for the JIT VM, thanks to Tony J White and Ryan “Spent Two Solid Hours Weed Whacking” Gordon in
Bug 2519.

This also solves all the major remaining code issues with regard to OS X.
For the final issues check out Bug 2723.

Security Vulnerability Fixed

Saturday, May 6th, 2006

Thilo Schulz fixed a recent security vulnerability in our SVN revision 765. Many thanks to him, the binary packages are being replaced with newer versions as soon as possible.